lima: Fix crash when there are no vertex shader attributes

Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
This commit is contained in:
Andreas Baierl 2019-09-27 08:32:12 +02:00 committed by Vasily Khoruzhick
parent f906f5f053
commit 0ee931c1de
1 changed files with 3 additions and 3 deletions

View File

@ -741,13 +741,13 @@ lima_pack_vs_cmd(struct lima_context *ctx, const struct pipe_draw_info *info)
int num_varryings = ctx->vs->num_varying;
int num_attributes = ctx->vertex_elements->num_elements;
VS_CMD_VARYING_ATTRIBUTE_COUNT(num_varryings, num_attributes);
VS_CMD_VARYING_ATTRIBUTE_COUNT(num_varryings, MAX2(1, num_attributes));
VS_CMD_UNKNOWN1();
VS_CMD_ATTRIBUTES_ADDRESS(
lima_ctx_buff_va(ctx, lima_ctx_buff_gp_attribute_info, LIMA_CTX_BUFF_SUBMIT_GP),
num_attributes);
MAX2(1, num_attributes));
VS_CMD_VARYINGS_ADDRESS(
lima_ctx_buff_va(ctx, lima_ctx_buff_gp_varying_info, LIMA_CTX_BUFF_SUBMIT_GP),
@ -1140,7 +1140,7 @@ lima_update_gp_attribute_info(struct lima_context *ctx, const struct pipe_draw_i
uint32_t *attribute =
lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_attribute_info,
ve->num_elements * 8, true);
MAX2(1, ve->num_elements) * 8, true);
int n = 0;
for (int i = 0; i < ve->num_elements; i++) {