glsl: push vertex count determination down one level

We have the prog here, so we don't need the caller to work this out for
us.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Chris Forbes 2014-09-07 18:19:15 +12:00 committed by Marek Olšák
parent 567f1b2ee8
commit 0e94f350ee
3 changed files with 11 additions and 17 deletions

View File

@ -1356,9 +1356,6 @@ canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
* each of these objects that matches one of the outputs of the
* producer.
*
* \param gs_input_vertices: if \c consumer is a geometry shader, this is the
* number of input vertices it accepts. Otherwise zero.
*
* When num_tfeedback_decls is nonzero, it is permissible for the consumer to
* be NULL. In this case, varying locations are assigned solely based on the
* requirements of transform feedback.
@ -1369,8 +1366,7 @@ assign_varying_locations(struct gl_context *ctx,
struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer,
unsigned num_tfeedback_decls,
tfeedback_decl *tfeedback_decls,
unsigned gs_input_vertices)
tfeedback_decl *tfeedback_decls)
{
varying_matches matches(ctx->Const.DisableVaryingPacking,
consumer && consumer->Stage == MESA_SHADER_FRAGMENT);
@ -1384,6 +1380,10 @@ assign_varying_locations(struct gl_context *ctx,
NULL,
};
unsigned consumer_vertices = 0;
if (consumer && consumer->Stage == MESA_SHADER_GEOMETRY)
consumer_vertices = prog->Geom.VerticesIn;
/* Operate in a total of four passes.
*
* 1. Sort inputs / outputs into a canonical order. This is necessary so
@ -1523,7 +1523,7 @@ assign_varying_locations(struct gl_context *ctx,
}
if (consumer) {
lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_in,
gs_input_vertices, consumer);
consumer_vertices, consumer);
}
}

View File

@ -255,8 +255,7 @@ assign_varying_locations(struct gl_context *ctx,
struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer,
unsigned num_tfeedback_decls,
tfeedback_decl *tfeedback_decls,
unsigned gs_input_vertices);
tfeedback_decl *tfeedback_decls);
bool
check_against_output_limit(struct gl_context *ctx,

View File

@ -3420,8 +3420,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
*/
if (!assign_varying_locations(ctx, mem_ctx, prog,
NULL, prog->_LinkedShaders[first],
num_tfeedback_decls, tfeedback_decls,
prog->Geom.VerticesIn))
num_tfeedback_decls, tfeedback_decls))
goto done;
}
@ -3432,8 +3431,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
*/
if (!assign_varying_locations(ctx, mem_ctx, prog,
sh, NULL,
num_tfeedback_decls, tfeedback_decls,
0))
num_tfeedback_decls, tfeedback_decls))
goto done;
}
@ -3461,8 +3459,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
NULL /* producer */,
sh /* consumer */,
0 /* num_tfeedback_decls */,
NULL /* tfeedback_decls */,
0 /* gs_input_vertices */))
NULL /* tfeedback_decls */))
goto done;
} else
demote_shader_inputs_and_outputs(sh, ir_var_shader_in);
@ -3478,12 +3475,10 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
gl_shader *const sh_i = prog->_LinkedShaders[i];
gl_shader *const sh_next = prog->_LinkedShaders[next];
unsigned gs_input_vertices =
next == MESA_SHADER_GEOMETRY ? prog->Geom.VerticesIn : 0;
if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next,
next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
tfeedback_decls, gs_input_vertices))
tfeedback_decls))
goto done;
do_dead_builtin_varyings(ctx, sh_i, sh_next,