egl/haiku: coding style fixes

Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Acked-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
This commit is contained in:
Emil Velikov 2015-06-11 13:08:00 +01:00
parent b0f33e9736
commit 0e55db3b8a
1 changed files with 5 additions and 4 deletions

View File

@ -284,10 +284,10 @@ haiku_make_current(_EGLDriver* drv, _EGLDisplay* dpy, _EGLSurface *dsurf,
{
CALLED();
struct haiku_egl_context* cont=haiku_egl_context(ctx);
struct haiku_egl_surface* surf=haiku_egl_surface(dsurf);
struct haiku_egl_context* cont = haiku_egl_context(ctx);
struct haiku_egl_surface* surf = haiku_egl_surface(dsurf);
_EGLContext *old_ctx;
_EGLSurface *old_dsurf, *old_rsurf;
_EGLSurface *old_dsurf, *old_rsurf;
if (!_eglBindContext(ctx, dsurf, rsurf, &old_ctx, &old_dsurf, &old_rsurf))
return EGL_FALSE;
@ -302,7 +302,8 @@ extern "C"
EGLBoolean
haiku_swap_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf)
{
struct haiku_egl_surface* surface=haiku_egl_surface(surf);
struct haiku_egl_surface* surface = haiku_egl_surface(surf);
surface->gl->SwapBuffers();
//gl->Render();
return EGL_TRUE;