softpipe: Use mag texture filter also for clamped lod == 0

Follow the spec when selecting the magnification filter (OpenGL 4.5,
section 8.14):

  If λ(x, y) is less than or equal to the constant c (see section 8.15)
  the texture is said to be magnified;

While we're here also silence a potential warning about implicit float
to double conversion.

v2: Update commit message to contain a reference to the spec as pointed
    out by Eric.

Fixes a number of dEQP GLES2 and GLES3 test out of:
 dEQP-GLES2.functional.texture.filtering.*
 dEQP-GLES2.functional.texture.vertex.2d.filtering.*
 dEQP-GLES3.functional.texture.vertex.*.filtering.*
 dEQP-GLES3.functional.texture.filtering.*
 dEQP-GLES3.functional.texture.shadow.2d.*

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Gert Wollny 2019-04-04 11:34:26 +02:00
parent 361f3d19f1
commit 0dff1533f2
1 changed files with 3 additions and 3 deletions

View File

@ -1956,7 +1956,7 @@ mip_filter_linear(const struct sp_sampler_view *sp_sview,
args.p = p[j];
args.face_id = filt_args->faces[j];
if (lod[j] < 0.0) {
if (lod[j] <= 0.0) {
args.level = psview->u.tex.first_level;
mag_filter(sp_sview, sp_samp, &args, &rgba[0][j]);
}
@ -2040,7 +2040,7 @@ mip_filter_nearest(const struct sp_sampler_view *sp_sview,
args.p = p[j];
args.face_id = filt_args->faces[j];
if (lod[j] < 0.0) {
if (lod[j] <= 0.0) {
args.level = psview->u.tex.first_level;
mag_filter(sp_sview, sp_samp, &args, &rgba[0][j]);
} else {
@ -2100,7 +2100,7 @@ mip_filter_none(const struct sp_sampler_view *sp_sview,
args.t = t[j];
args.p = p[j];
args.face_id = filt_args->faces[j];
if (lod[j] < 0.0) {
if (lod[j] <= 0.0f) {
mag_filter(sp_sview, sp_samp, &args, &rgba[0][j]);
}
else {