auxiliary: move Ben Skeggs' primitive splitter to common code

This is a simple framework that handles splitting primitives in an
abstract way.

The user has to specify the primitive start, start index and count.

Then, it can ask the primitive splitter to "draw" a chunk of the
primitive, staying under a given vertex/index budget.

The primitive splitter will then call user-supplied functions to
emit a range of vertices/indices, as well as switch the edgeflag
on or off.

This is particularly useful for hardware that either has limits
on the vertex count field, or where vertices are pushed on a FIFO
or temporary buffer of limited size.

Note that unlike other splitters, it does not manipulate data in
any way, and merely asks a callback to do so, in vertex intervals.
This commit is contained in:
Luca Barbieri 2010-08-11 10:46:12 +02:00
parent 0578acbe18
commit 0dcf0f9dfa
4 changed files with 104 additions and 102 deletions

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@ -0,0 +1,102 @@
/* Originally written by Ben Skeggs for the nv50 driver*/
#include <pipe/p_defines.h>
struct u_split_prim {
void *priv;
void (*emit)(void *priv, unsigned start, unsigned count);
void (*edge)(void *priv, boolean enabled);
unsigned mode;
unsigned start;
unsigned p_start;
unsigned p_end;
uint repeat_first:1;
uint close_first:1;
uint edgeflag_off:1;
};
static INLINE void
u_split_prim_init(struct u_split_prim *s,
unsigned mode, unsigned start, unsigned count)
{
if (mode == PIPE_PRIM_LINE_LOOP) {
s->mode = PIPE_PRIM_LINE_STRIP;
s->close_first = 1;
} else {
s->mode = mode;
s->close_first = 0;
}
s->start = start;
s->p_start = start;
s->p_end = start + count;
s->edgeflag_off = 0;
s->repeat_first = 0;
}
static INLINE boolean
u_split_prim_next(struct u_split_prim *s, unsigned max_verts)
{
int repeat = 0;
if (s->repeat_first) {
s->emit(s->priv, s->start, 1);
max_verts--;
if (s->edgeflag_off) {
s->edge(s->priv, TRUE);
s->edgeflag_off = FALSE;
}
}
if (s->p_start + s->close_first + max_verts >= s->p_end) {
s->emit(s->priv, s->p_start, s->p_end - s->p_start);
if (s->close_first)
s->emit(s->priv, s->start, 1);
return TRUE;
}
switch (s->mode) {
case PIPE_PRIM_LINES:
max_verts &= ~1;
break;
case PIPE_PRIM_LINE_STRIP:
repeat = 1;
break;
case PIPE_PRIM_POLYGON:
max_verts--;
s->emit(s->priv, s->p_start, max_verts);
s->edge(s->priv, FALSE);
s->emit(s->priv, s->p_start + max_verts, 1);
s->p_start += max_verts;
s->repeat_first = TRUE;
s->edgeflag_off = TRUE;
return FALSE;
case PIPE_PRIM_TRIANGLES:
max_verts = max_verts - (max_verts % 3);
break;
case PIPE_PRIM_TRIANGLE_STRIP:
/* to ensure winding stays correct, always split
* on an even number of generated triangles
*/
max_verts = max_verts & ~1;
repeat = 2;
break;
case PIPE_PRIM_TRIANGLE_FAN:
s->repeat_first = TRUE;
repeat = 1;
break;
case PIPE_PRIM_QUADS:
max_verts &= ~3;
break;
case PIPE_PRIM_QUAD_STRIP:
max_verts &= ~1;
repeat = 2;
break;
default:
break;
}
s->emit (s->priv, s->p_start, max_verts);
s->p_start += (max_verts - repeat);
return FALSE;
}

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@ -88,104 +88,4 @@ static INLINE unsigned log2i(unsigned i)
return r;
}
struct u_split_prim {
void *priv;
void (*emit)(void *priv, unsigned start, unsigned count);
void (*edge)(void *priv, boolean enabled);
unsigned mode;
unsigned start;
unsigned p_start;
unsigned p_end;
uint repeat_first:1;
uint close_first:1;
uint edgeflag_off:1;
};
static INLINE void
u_split_prim_init(struct u_split_prim *s,
unsigned mode, unsigned start, unsigned count)
{
if (mode == PIPE_PRIM_LINE_LOOP) {
s->mode = PIPE_PRIM_LINE_STRIP;
s->close_first = 1;
} else {
s->mode = mode;
s->close_first = 0;
}
s->start = start;
s->p_start = start;
s->p_end = start + count;
s->edgeflag_off = 0;
s->repeat_first = 0;
}
static INLINE boolean
u_split_prim_next(struct u_split_prim *s, unsigned max_verts)
{
int repeat = 0;
if (s->repeat_first) {
s->emit(s->priv, s->start, 1);
max_verts--;
if (s->edgeflag_off) {
s->edge(s->priv, TRUE);
s->edgeflag_off = FALSE;
}
}
if (s->p_start + s->close_first + max_verts >= s->p_end) {
s->emit(s->priv, s->p_start, s->p_end - s->p_start);
if (s->close_first)
s->emit(s->priv, s->start, 1);
return TRUE;
}
switch (s->mode) {
case PIPE_PRIM_LINES:
max_verts &= ~1;
break;
case PIPE_PRIM_LINE_STRIP:
repeat = 1;
break;
case PIPE_PRIM_POLYGON:
max_verts--;
s->emit(s->priv, s->p_start, max_verts);
s->edge(s->priv, FALSE);
s->emit(s->priv, s->p_start + max_verts, 1);
s->p_start += max_verts;
s->repeat_first = TRUE;
s->edgeflag_off = TRUE;
return FALSE;
case PIPE_PRIM_TRIANGLES:
max_verts = max_verts - (max_verts % 3);
break;
case PIPE_PRIM_TRIANGLE_STRIP:
/* to ensure winding stays correct, always split
* on an even number of generated triangles
*/
max_verts = max_verts & ~1;
repeat = 2;
break;
case PIPE_PRIM_TRIANGLE_FAN:
s->repeat_first = TRUE;
repeat = 1;
break;
case PIPE_PRIM_QUADS:
max_verts &= ~3;
break;
case PIPE_PRIM_QUAD_STRIP:
max_verts &= ~1;
repeat = 2;
break;
default:
break;
}
s->emit (s->priv, s->p_start, max_verts);
s->p_start += (max_verts - repeat);
return FALSE;
}
#endif

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@ -2,8 +2,8 @@
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_split_prim.h"
#include "nouveau/nouveau_util.h"
#include "nv50_context.h"
#include "nv50_resource.h"

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@ -24,8 +24,8 @@
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_split_prim.h"
#include "nouveau/nouveau_util.h"
#include "nv50_context.h"
#include "nv50_resource.h"