zink: hammer in an explicit wait when retrieving buffer contents for reading
this ensures that the buffer returned is synchronized as expected, though it incurs a significant performance hit and will hopefully be improved in future patches Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5120>
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@ -434,6 +434,21 @@ zink_transfer_map(struct pipe_context *pctx,
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void *ptr;
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if (pres->target == PIPE_BUFFER) {
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if (usage & PIPE_TRANSFER_READ) {
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/* need to wait for rendering to finish
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* TODO: optimize/fix this to be much less obtrusive
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* mesa/mesa#2966
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*/
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struct pipe_fence_handle *fence = NULL;
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pctx->flush(pctx, &fence, PIPE_FLUSH_HINT_FINISH);
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if (fence) {
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pctx->screen->fence_finish(pctx->screen, NULL, fence,
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PIPE_TIMEOUT_INFINITE);
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pctx->screen->fence_reference(pctx->screen, &fence, NULL);
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}
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}
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VkResult result = vkMapMemory(screen->dev, res->mem, res->offset, res->size, 0, &ptr);
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if (result != VK_SUCCESS)
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return NULL;
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