i965: Get rid of BRW_PRIM_OFFSET
This is a relic of when we wired up meta to be able to use RECTLIST primitives. It's no longer needed. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -86,14 +86,6 @@
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#define _3DPRIM_TRIFAN_NOSTIPPLE 0x16
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#define _3DPRIM_PATCHLIST(n) ({ assert(n > 0 && n <= 32); 0x20 + (n - 1); })
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/* We use this offset to be able to pass native primitive types in struct
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* _mesa_prim::mode. Native primitive types are BRW_PRIM_OFFSET +
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* native_type, which should be different from all GL types and still fit in
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* the 8 bits avialable. */
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#define BRW_PRIM_OFFSET 0x80
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#define BRW_ANISORATIO_2 0
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#define BRW_ANISORATIO_4 1
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#define BRW_ANISORATIO_6 2
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@ -119,10 +119,6 @@ static const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = {
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uint32_t
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get_hw_prim_for_gl_prim(int mode)
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{
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if (mode >= BRW_PRIM_OFFSET)
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return mode - BRW_PRIM_OFFSET;
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else {
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assert(mode < ARRAY_SIZE(prim_to_hw_prim));
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return prim_to_hw_prim[mode];
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}
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assert(mode < ARRAY_SIZE(prim_to_hw_prim));
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return prim_to_hw_prim[mode];
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}
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