glsl: simplify link_assign_uniform_storage() a bit

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset 2017-05-15 12:55:06 +02:00
parent 8080082ad7
commit 0ca5bdb330
1 changed files with 9 additions and 8 deletions

View File

@ -1238,12 +1238,14 @@ link_assign_uniform_storage(struct gl_context *ctx,
prog->data->UniformStorage, data);
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] == NULL)
struct gl_linked_shader *shader = prog->_LinkedShaders[i];
if (!shader)
continue;
parcel.start_shader((gl_shader_stage)i);
foreach_in_list(ir_instruction, node, prog->_LinkedShaders[i]->ir) {
foreach_in_list(ir_instruction, node, shader->ir) {
ir_variable *const var = node->as_variable();
if ((var == NULL) || (var->data.mode != ir_var_uniform &&
@ -1253,15 +1255,14 @@ link_assign_uniform_storage(struct gl_context *ctx,
parcel.set_and_process(var);
}
prog->_LinkedShaders[i]->Program->SamplersUsed =
parcel.shader_samplers_used;
prog->_LinkedShaders[i]->shadow_samplers = parcel.shader_shadow_samplers;
shader->Program->SamplersUsed = parcel.shader_samplers_used;
shader->shadow_samplers = parcel.shader_shadow_samplers;
STATIC_ASSERT(sizeof(prog->_LinkedShaders[i]->Program->sh.SamplerTargets) ==
STATIC_ASSERT(sizeof(shader->Program->sh.SamplerTargets) ==
sizeof(parcel.targets));
memcpy(prog->_LinkedShaders[i]->Program->sh.SamplerTargets,
memcpy(shader->Program->sh.SamplerTargets,
parcel.targets,
sizeof(prog->_LinkedShaders[i]->Program->sh.SamplerTargets));
sizeof(shader->Program->sh.SamplerTargets));
}
/* If this is a fallback compile for a cache miss we already have the