glsl: simplify link_assign_uniform_storage() a bit
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Elie Tournier <elie.tournier@collabora.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@ -1238,12 +1238,14 @@ link_assign_uniform_storage(struct gl_context *ctx,
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prog->data->UniformStorage, data);
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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if (prog->_LinkedShaders[i] == NULL)
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struct gl_linked_shader *shader = prog->_LinkedShaders[i];
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if (!shader)
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continue;
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parcel.start_shader((gl_shader_stage)i);
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foreach_in_list(ir_instruction, node, prog->_LinkedShaders[i]->ir) {
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foreach_in_list(ir_instruction, node, shader->ir) {
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ir_variable *const var = node->as_variable();
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if ((var == NULL) || (var->data.mode != ir_var_uniform &&
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@ -1253,15 +1255,14 @@ link_assign_uniform_storage(struct gl_context *ctx,
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parcel.set_and_process(var);
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}
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prog->_LinkedShaders[i]->Program->SamplersUsed =
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parcel.shader_samplers_used;
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prog->_LinkedShaders[i]->shadow_samplers = parcel.shader_shadow_samplers;
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shader->Program->SamplersUsed = parcel.shader_samplers_used;
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shader->shadow_samplers = parcel.shader_shadow_samplers;
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STATIC_ASSERT(sizeof(prog->_LinkedShaders[i]->Program->sh.SamplerTargets) ==
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STATIC_ASSERT(sizeof(shader->Program->sh.SamplerTargets) ==
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sizeof(parcel.targets));
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memcpy(prog->_LinkedShaders[i]->Program->sh.SamplerTargets,
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memcpy(shader->Program->sh.SamplerTargets,
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parcel.targets,
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sizeof(prog->_LinkedShaders[i]->Program->sh.SamplerTargets));
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sizeof(shader->Program->sh.SamplerTargets));
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}
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/* If this is a fallback compile for a cache miss we already have the
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