Revert "llvmpipe: try to keep plane c values small"
This reverts commit 9773722c2b
.
Looks like there are some floor/rounding issues here that need
to be better understood.
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22ec25e2bf
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@ -640,7 +640,8 @@ try_setup_line( struct lp_setup_context *setup,
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}
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}
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plane->c = (plane->c + (FIXED_ONE-1)) / FIXED_ONE;
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plane->dcdx *= FIXED_ONE;
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plane->dcdy *= FIXED_ONE;
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/* find trivial reject offsets for each edge for a single-pixel
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* sized block. These will be scaled up at each recursive level to
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@ -343,34 +343,26 @@ do_triangle_ccw(struct lp_setup_context *setup,
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* Also, sometimes (in FBO cases) GL will render upside down
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* to its usual method, in which case it will probably want
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* to use the opposite, top-left convention.
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*
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* XXX: Chances are this will get stripped away. In fact this
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* is only meaningful if:
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*
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* (plane->c & (FIXED_ONE-1)) == 0
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*
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*/
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if ((plane->c & (FIXED_ONE-1)) == 0) {
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if (plane->dcdx < 0) {
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/* both fill conventions want this - adjust for left edges */
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plane->c++;
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if (plane->dcdx < 0) {
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/* both fill conventions want this - adjust for left edges */
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plane->c++;
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}
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else if (plane->dcdx == 0) {
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if (setup->pixel_offset == 0) {
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/* correct for top-left fill convention:
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*/
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if (plane->dcdy > 0) plane->c++;
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}
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else if (plane->dcdx == 0) {
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if (setup->pixel_offset == 0) {
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/* correct for top-left fill convention:
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*/
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if (plane->dcdy > 0) plane->c++;
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}
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else {
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/* correct for bottom-left fill convention:
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*/
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if (plane->dcdy < 0) plane->c++;
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}
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else {
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/* correct for bottom-left fill convention:
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*/
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if (plane->dcdy < 0) plane->c++;
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}
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}
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plane->c = (plane->c + (FIXED_ONE-1)) / FIXED_ONE;
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plane->dcdx *= FIXED_ONE;
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plane->dcdy *= FIXED_ONE;
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/* find trivial reject offsets for each edge for a single-pixel
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* sized block. These will be scaled up at each recursive level to
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