radeonsi: use a switch statement in si_shader_selector_key
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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@ -356,21 +356,25 @@ static INLINE void si_shader_selector_key(struct pipe_context *ctx,
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union si_shader_key *key)
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{
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struct si_context *sctx = (struct si_context *)ctx;
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unsigned i;
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memset(key, 0, sizeof(*key));
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if (sel->type == PIPE_SHADER_VERTEX) {
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unsigned i;
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if (!sctx->vertex_elements)
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return;
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for (i = 0; i < sctx->vertex_elements->count; ++i)
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key->vs.instance_divisors[i] = sctx->vertex_elements->elements[i].instance_divisor;
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switch (sel->type) {
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case PIPE_SHADER_VERTEX:
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if (sctx->vertex_elements)
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for (i = 0; i < sctx->vertex_elements->count; ++i)
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key->vs.instance_divisors[i] =
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sctx->vertex_elements->elements[i].instance_divisor;
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if (sctx->gs_shader) {
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key->vs.as_es = 1;
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key->vs.gs_used_inputs = sctx->gs_shader->gs_used_inputs;
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}
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} else if (sel->type == PIPE_SHADER_FRAGMENT) {
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break;
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case PIPE_SHADER_GEOMETRY:
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break;
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case PIPE_SHADER_FRAGMENT: {
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struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
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if (sel->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
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@ -398,11 +402,14 @@ static INLINE void si_shader_selector_key(struct pipe_context *ctx,
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}
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key->ps.alpha_func = PIPE_FUNC_ALWAYS;
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/* Alpha-test should be disabled if colorbuffer 0 is integer. */
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if (sctx->queued.named.dsa &&
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!sctx->framebuffer.cb0_is_integer)
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key->ps.alpha_func = sctx->queued.named.dsa->alpha_func;
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break;
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}
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default:
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assert(0);
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}
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}
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