mesa: wire up InvalidateFramebuffer
And before someone actually starts implementing DiscardFramebuffer() lets rework the interface to something that is actually usable. Signed-off-by: Rob Clark <robdclark@gmail.com> Signed-off-by: Jonathan Marek <jonathan@marek.ca> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -784,9 +784,8 @@ struct dd_function_table {
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GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
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GLbitfield mask, GLenum filter);
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void (*DiscardFramebuffer)(struct gl_context *ctx,
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GLenum target, GLsizei numAttachments,
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const GLenum *attachments);
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void (*DiscardFramebuffer)(struct gl_context *ctx, struct gl_framebuffer *fb,
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struct gl_renderbuffer_attachment *att);
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/**
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* \name Functions for GL_ARB_sample_locations
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@ -4641,6 +4641,59 @@ invalid_enum:
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return;
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}
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static struct gl_renderbuffer_attachment *
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get_fb_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
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const GLenum attachment)
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{
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switch (attachment) {
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case GL_COLOR:
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return &fb->Attachment[BUFFER_BACK_LEFT];
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case GL_COLOR_ATTACHMENT0:
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case GL_COLOR_ATTACHMENT1:
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case GL_COLOR_ATTACHMENT2:
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case GL_COLOR_ATTACHMENT3:
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case GL_COLOR_ATTACHMENT4:
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case GL_COLOR_ATTACHMENT5:
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case GL_COLOR_ATTACHMENT6:
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case GL_COLOR_ATTACHMENT7:
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case GL_COLOR_ATTACHMENT8:
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case GL_COLOR_ATTACHMENT9:
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case GL_COLOR_ATTACHMENT10:
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case GL_COLOR_ATTACHMENT11:
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case GL_COLOR_ATTACHMENT12:
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case GL_COLOR_ATTACHMENT13:
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case GL_COLOR_ATTACHMENT14:
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case GL_COLOR_ATTACHMENT15:
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return &fb->Attachment[BUFFER_COLOR0 + attachment - GL_COLOR_ATTACHMENT0];
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case GL_DEPTH:
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case GL_DEPTH_ATTACHMENT:
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case GL_DEPTH_STENCIL_ATTACHMENT:
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return &fb->Attachment[BUFFER_DEPTH];
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case GL_STENCIL:
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case GL_STENCIL_ATTACHMENT:
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return &fb->Attachment[BUFFER_STENCIL];
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default:
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return NULL;
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}
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}
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static void
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discard_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
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GLsizei numAttachments, const GLenum *attachments)
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{
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if (!ctx->Driver.DiscardFramebuffer)
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return;
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for (int i = 0; i < numAttachments; i++) {
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struct gl_renderbuffer_attachment *att =
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get_fb_attachment(ctx, fb, attachments[i]);
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if (!att)
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continue;
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ctx->Driver.DiscardFramebuffer(ctx, fb, att);
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}
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}
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void GLAPIENTRY
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_mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments,
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@ -4701,12 +4754,18 @@ _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
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"glInvalidateNamedFramebufferSubData");
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}
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void GLAPIENTRY
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_mesa_InvalidateFramebuffer_no_error(GLenum target, GLsizei numAttachments,
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const GLenum *attachments)
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{
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/* no-op */
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struct gl_framebuffer *fb;
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GET_CURRENT_CONTEXT(ctx);
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fb = get_framebuffer_target(ctx, target);
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if (!fb)
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return;
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discard_framebuffer(ctx, fb, numAttachments, attachments);
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}
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@ -4742,6 +4801,8 @@ _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
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ctx->Const.MaxViewportWidth,
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ctx->Const.MaxViewportHeight,
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"glInvalidateFramebuffer");
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discard_framebuffer(ctx, fb, numAttachments, attachments);
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}
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@ -4828,8 +4889,7 @@ _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
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}
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}
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if (ctx->Driver.DiscardFramebuffer)
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ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
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discard_framebuffer(ctx, fb, numAttachments, attachments);
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return;
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