Implement fetch/shade/pipeline or emit vertex passthrough.

This commit is contained in:
Zack Rusin 2008-04-13 01:47:07 -04:00 committed by Keith Whitwell
parent 3f7a3dd58c
commit 0c1cb54923
4 changed files with 288 additions and 24 deletions

View File

@ -19,6 +19,7 @@ C_SOURCES = \
draw_pt_vcache.c \
draw_pt_fetch_emit.c \
draw_pt_fetch_pipeline.c \
draw_pt_fetch_shade_pipeline.c \
draw_pt_pipeline.c \
draw_pt_elts.c \
draw_prim.c \

View File

@ -38,19 +38,23 @@
/* XXX: Shouldn't those two functions below use the '>' operator???
*/
static boolean too_many_verts( struct draw_context *draw,
unsigned verts )
{
return verts < 1024;
}
static boolean too_many_elts( struct draw_context *draw,
unsigned elts )
{
return elts < (16 * 1024);
return elts > (8 * 1024);
}
static INLINE unsigned reduced_prim(unsigned prim)
{
/*FIXME*/
return prim;
}
static INLINE boolean good_prim(unsigned prim)
{
/*FIXME*/
return FALSE;
}
boolean
draw_pt_arrays(struct draw_context *draw,
@ -64,6 +68,9 @@ draw_pt_arrays(struct draw_context *draw,
struct draw_pt_front_end *frontend = NULL;
struct draw_pt_middle_end *middle = NULL;
if (!draw->render)
return FALSE;
/*debug_printf("XXXXXXXXXX needs_pipeline = %d\n", pipeline);*/
/* Overall we do:
* - frontend -- prepare fetch_elts, draw_elts - eg vcache
@ -87,7 +94,6 @@ draw_pt_arrays(struct draw_context *draw,
*/
middle = draw->pt.middle.fetch_pipeline;
}
#if 0
else if (!cliptest && !pipeline) {
/* Fetch user verts, run vertex shader, emit hw verts:
*/
@ -111,23 +117,15 @@ draw_pt_arrays(struct draw_context *draw,
*/
middle = draw->pt.middle.fetch_shade_cliptest_pipeline_or_emit;
}
else if (!cliptest) {
/* Fetch user verts, run vertex shader, run pipeline:
*/
middle = draw->pt.middle.fetch_shade_pipeline;
}
else {
/* This is what we're currently always doing:
*/
/* Fetch user verts, run vertex shader, cliptest, run pipeline:
/* Fetch user verts, run vertex shader, cliptest, run pipeline
* or
* Fetch user verts, run vertex shader, run pipeline
*/
middle = draw->pt.middle.fetch_shade_cliptest_pipeline;
middle = draw->pt.middle.fetch_shade_cliptest_pipeline_or_emit;
}
#else
else {
return FALSE;
}
#endif
/* If !pipeline, need to make sure we respect the driver's limited
@ -143,7 +141,7 @@ draw_pt_arrays(struct draw_context *draw,
frontend = draw->pt.front.vcache;
hw_prim = reduced_prim(prim);
}
#if 0
if (too_many_verts(nr_verts)) {
/* if (is_verts(draw) && can_split(prim)) {
draw = draw_arrays_split;
@ -153,6 +151,7 @@ draw_pt_arrays(struct draw_context *draw,
hw_prim = reduced_prim(prim);
}
}
#endif
if (too_many_elts(count)) {
@ -166,7 +165,7 @@ draw_pt_arrays(struct draw_context *draw,
}
if (!good_prim(hw_prim)) {
draw = draw->pt.front.vcache;
frontend = draw->pt.front.vcache;
}
}
#else
@ -200,6 +199,11 @@ boolean draw_pt_init( struct draw_context *draw )
if (!draw->pt.middle.fetch_pipeline)
return FALSE;
draw->pt.middle.fetch_shade_cliptest_pipeline_or_emit =
draw_pt_fetch_pipeline_or_emit( draw );
if (!draw->pt.middle.fetch_shade_cliptest_pipeline_or_emit)
return FALSE;
draw->pt.front.vcache = draw_pt_vcache( draw );
if (!draw->pt.front.vcache)
return FALSE;
@ -220,6 +224,12 @@ void draw_pt_destroy( struct draw_context *draw )
draw->pt.middle.fetch_pipeline = NULL;
}
if (draw->pt.middle.fetch_shade_cliptest_pipeline_or_emit) {
draw->pt.middle.fetch_shade_cliptest_pipeline_or_emit->destroy(
draw->pt.middle.fetch_shade_cliptest_pipeline_or_emit );
draw->pt.middle.fetch_shade_cliptest_pipeline_or_emit = NULL;
}
if (draw->pt.front.vcache) {
draw->pt.front.vcache->destroy( draw->pt.front.vcache );
draw->pt.front.vcache = NULL;

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@ -123,7 +123,7 @@ const void *draw_pt_elt_ptr( struct draw_context *draw,
struct draw_pt_front_end *draw_pt_vcache( struct draw_context *draw );
struct draw_pt_middle_end *draw_pt_fetch_emit( struct draw_context *draw );
struct draw_pt_middle_end *draw_pt_fetch_pipeline( struct draw_context *draw );
struct draw_pt_middle_end *draw_pt_fetch_pipeline_or_emit(struct draw_context *draw);
#endif

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@ -0,0 +1,253 @@
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "pipe/p_util.h"
#include "draw/draw_context.h"
#include "draw/draw_private.h"
#include "draw/draw_vbuf.h"
#include "draw/draw_vertex.h"
#include "draw/draw_pt.h"
struct fetch_pipeline_middle_end {
struct draw_pt_middle_end base;
struct draw_context *draw;
struct {
const ubyte *ptr;
unsigned pitch;
void (*fetch)( const void *from, float *attrib);
void (*emit)( const float *attrib, float **out );
} fetch[PIPE_MAX_ATTRIBS];
unsigned nr_fetch;
unsigned pipeline_vertex_size;
unsigned hw_vertex_size;
unsigned prim;
};
static void emit_R32_FLOAT( const float *attrib,
float **out )
{
(*out)[0] = attrib[0];
(*out) += 1;
}
static void emit_R32G32_FLOAT( const float *attrib,
float **out )
{
(*out)[0] = attrib[0];
(*out)[1] = attrib[1];
(*out) += 2;
}
static void emit_R32G32B32_FLOAT( const float *attrib,
float **out )
{
(*out)[0] = attrib[0];
(*out)[1] = attrib[1];
(*out)[2] = attrib[2];
(*out) += 3;
}
static void emit_R32G32B32A32_FLOAT( const float *attrib,
float **out )
{
(*out)[0] = attrib[0];
(*out)[1] = attrib[1];
(*out)[2] = attrib[2];
(*out)[3] = attrib[3];
(*out) += 4;
}
static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
unsigned prim )
{
struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
struct draw_context *draw = fpme->draw;
unsigned i, nr = 0;
boolean ok;
const struct vertex_info *vinfo;
fpme->prim = prim;
ok = draw->render->set_primitive(draw->render, prim);
if (!ok) {
assert(0);
return;
}
/* Must do this after set_primitive() above:
*/
vinfo = draw->render->get_vertex_info(draw->render);
/* Need to look at vertex shader inputs (we know it is a
* passthrough shader, so these define the outputs too). If we
* were running a shader, we'd still be looking at the inputs at
* this point.
*/
for (i = 0; i < draw->vertex_shader->info.num_inputs; i++) {
unsigned buf = draw->vertex_element[i].vertex_buffer_index;
enum pipe_format format = draw->vertex_element[i].src_format;
fpme->fetch[nr].ptr = ((const ubyte *) draw->user.vbuffer[buf] +
draw->vertex_buffer[buf].buffer_offset +
draw->vertex_element[i].src_offset);
fpme->fetch[nr].pitch = draw->vertex_buffer[buf].pitch;
fpme->fetch[nr].fetch = draw_get_fetch_func( format );
/* Always do this -- somewhat redundant...
*/
fpme->fetch[nr].emit = emit_R32G32B32A32_FLOAT;
nr++;
}
fpme->nr_fetch = nr;
//fpme->pipeline_vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float);
fpme->pipeline_vertex_size = (MAX_VERTEX_SIZE + 0x0f) & ~0x0f;
fpme->hw_vertex_size = vinfo->size * 4;
}
static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
const unsigned *fetch_elts,
unsigned fetch_count,
const ushort *draw_elts,
unsigned draw_count )
{
struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
struct draw_context *draw = fpme->draw;
struct draw_vertex_shader *shader = draw->vertex_shader;
char *pipeline_verts;
unsigned i;
//debug_printf("fc = %d, VS = %d\n", fetch_count, VS_QUEUE_LENGTH);
if (fetch_count < VS_QUEUE_LENGTH) {
pipeline_verts = draw->vs.vertex_cache;
} else {
pipeline_verts = MALLOC(fpme->pipeline_vertex_size *
fetch_count);
}
if (!pipeline_verts) {
assert(0);
return;
}
/*FIXME: this init phase should go away */
for (i = 0; i < fetch_count; ++i) {
struct vertex_header *header =
(struct vertex_header*)(pipeline_verts + (fpme->pipeline_vertex_size * i));
header->clipmask = 0;
header->edgeflag = draw_get_edgeflag(draw, i);
header->pad = 0;
header->vertex_id = UNDEFINED_VERTEX_ID;
}
/* Shade
*/
shader->prepare(shader, draw);
if (shader->run(shader, draw, fetch_elts, fetch_count, pipeline_verts)) {
/* Run the pipeline */
draw_pt_run_pipeline( fpme->draw,
fpme->prim,
pipeline_verts,
fpme->pipeline_vertex_size,
fetch_count,
draw_elts,
draw_count );
} else {
unsigned i, j;
void *hw_verts;
float *out;
hw_verts = draw->render->allocate_vertices(draw->render,
(ushort)fpme->hw_vertex_size,
(ushort)fetch_count);
if (!hw_verts) {
assert(0);
return;
}
out = (float *)hw_verts;
for (i = 0; i < fetch_count; i++) {
struct vertex_header *header =
(struct vertex_header*)(pipeline_verts + (fpme->pipeline_vertex_size * i));
for (j = 0; j < fpme->nr_fetch; j++) {
float *attrib = header->data[j];
/*debug_printf("emiting [%f, %f, %f, %f]\n",
attrib[0], attrib[1],
attrib[2], attrib[3]);*/
fpme->fetch[j].emit(attrib, &out);
}
}
/* XXX: Draw arrays path to avoid re-emitting index list again and
* again.
*/
draw->render->draw(draw->render,
draw_elts,
draw_count);
draw->render->release_vertices(draw->render,
hw_verts,
fpme->hw_vertex_size,
fetch_count);
}
if (pipeline_verts != draw->vs.vertex_cache)
FREE(pipeline_verts);
}
static void fetch_pipeline_finish( struct draw_pt_middle_end *middle )
{
/* nothing to do */
}
static void fetch_pipeline_destroy( struct draw_pt_middle_end *middle )
{
FREE(middle);
}
struct draw_pt_middle_end *draw_pt_fetch_pipeline_or_emit( struct draw_context *draw )
{
struct fetch_pipeline_middle_end *fetch_pipeline = CALLOC_STRUCT( fetch_pipeline_middle_end );
fetch_pipeline->base.prepare = fetch_pipeline_prepare;
fetch_pipeline->base.run = fetch_pipeline_run;
fetch_pipeline->base.finish = fetch_pipeline_finish;
fetch_pipeline->base.destroy = fetch_pipeline_destroy;
fetch_pipeline->draw = draw;
return &fetch_pipeline->base;
}