glsl: lower the precision of imageLoad

Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002>
This commit is contained in:
Marek Olšák 2020-05-09 20:57:25 -04:00 committed by Marge Bot
parent 1192989533
commit 0c0803c32f
3 changed files with 125 additions and 6 deletions

View File

@ -52,7 +52,10 @@ lower_builtins(exec_list *instructions)
ir_visitor_status
lower_builtins_visitor::visit_leave(ir_call *ir)
{
if (!ir->callee->is_builtin())
/* lower_precision() also inlines some intrinsics, which can't be inlined
* further.
*/
if (!ir->callee->is_builtin() || ir->callee->is_intrinsic())
return visit_continue;
ir->generate_inline(ir);

View File

@ -163,6 +163,7 @@ find_lowerable_rvalues_visitor::can_lower_type(const glsl_type *type) const
*/
case GLSL_TYPE_BOOL:
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_IMAGE:
return true;
case GLSL_TYPE_FLOAT:
@ -416,6 +417,38 @@ static bool
is_lowerable_builtin(ir_call *ir,
const struct set *lowerable_rvalues)
{
/* The intrinsic call is inside the wrapper imageLoad function that will
* be inlined. We have to handle both of them.
*/
if (ir->callee->intrinsic_id == ir_intrinsic_image_load ||
(ir->callee->is_builtin() &&
!strcmp(ir->callee_name(), "imageLoad"))) {
ir_rvalue *param = (ir_rvalue*)ir->actual_parameters.get_head();
ir_variable *resource = param->variable_referenced();
assert(ir->callee->return_precision == GLSL_PRECISION_NONE);
assert(resource->type->without_array()->is_image());
/* GLSL ES 3.20 requires that images have a precision modifier, but if
* you set one, it doesn't do anything, because all intrinsics are
* defined with highp. This seems to be a spec bug.
*
* In theory we could set the return value to mediump if the image
* format has a lower precision. This appears to be the most sensible
* thing to do.
*/
const struct util_format_description *desc =
util_format_description(resource->data.image_format);
unsigned i =
util_format_get_first_non_void_channel(resource->data.image_format);
if (desc->channel[i].pure_integer ||
desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT)
return desc->channel[i].size <= 16;
else
return desc->channel[i].size <= 10; /* unorm/snorm */
}
if (!ir->callee->is_builtin())
return false;
@ -728,17 +761,28 @@ find_precision_visitor::visit_enter(ir_call *ir)
{
ir_rvalue_enter_visitor::visit_enter(ir);
ir_variable *return_var =
ir->return_deref ? ir->return_deref->variable_referenced() : NULL;
/* Don't do anything for image_load here. We have only changed the return
* value to mediump/lowp, so that following instructions can use reduced
* precision.
*
* The return value type of the intrinsic itself isn't changed here, but
* can be changed in NIR if all users use the *2*mp opcode.
*/
if (ir->callee->intrinsic_id == ir_intrinsic_image_load)
return visit_continue;
/* If this is a call to a builtin and the find_lowerable_rvalues_visitor
* overrode the precision of the temporary return variable, then we can
* replace the builtin implementation with a lowered version.
*/
if (!ir->callee->is_builtin() ||
ir->return_deref == NULL ||
(ir->return_deref->variable_referenced()->data.precision !=
GLSL_PRECISION_MEDIUM &&
ir->return_deref->variable_referenced()->data.precision !=
GLSL_PRECISION_LOW))
return_var == NULL ||
(return_var->data.precision != GLSL_PRECISION_MEDIUM &&
return_var->data.precision != GLSL_PRECISION_LOW))
return visit_continue;
ir->callee = map_builtin(ir->callee);

View File

@ -971,6 +971,78 @@ TESTS = [
}
""",
r'\(expression +u16vec4 +/.*\(tex +u16vec4 +'),
Test("f32 image array",
"""
#version 320 es
precision mediump float;
layout(rgba16f) readonly uniform mediump image2D img[2];
// highp shouldn't affect the return value of imageLoad
uniform highp ivec2 coord;
uniform float divisor;
out highp vec4 color;
void main()
{
color = imageLoad(img[1], coord) / divisor;
}
""",
r'\(expression +f16vec4 +/'),
Test("f32 image load",
"""
#version 310 es
precision mediump float;
precision mediump int;
layout(rgba16f) readonly uniform mediump image2D img;
uniform ivec2 coord;
uniform float divisor;
out highp vec4 color;
void main()
{
color = imageLoad(img, coord) / divisor;
}
""",
r'\(expression +f16vec4 +/'),
Test("i32 image load",
"""
#version 310 es
precision mediump float;
precision mediump int;
layout(rgba16i) readonly uniform mediump iimage2D img;
uniform ivec2 coord;
uniform int divisor;
out highp ivec4 color;
void main()
{
color = imageLoad(img, coord) / divisor;
}
""",
r'\(expression +i16vec4 +/'),
Test("u32 image load",
"""
#version 310 es
precision mediump float;
precision mediump int;
layout(rgba16ui) readonly uniform mediump uimage2D img;
uniform ivec2 coord;
uniform uint divisor;
out highp uvec4 color;
void main()
{
color = imageLoad(img, coord) / divisor;
}
""",
r'\(expression +u16vec4 +/'),
Test("f32 expression in lvalue",
"""
uniform mediump float a, b;