mesa/subroutines: drop the old subroutine index uploads.
We used to upload the indices when they changed, now we rely on the drivers calling the correct hook to have the values updated from the context storage. Signed-off-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Andres Gomez <agomez@igalia.com>
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@ -65,7 +65,6 @@
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#define PATH_MAX _MAX_PATH
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#endif
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static void _mesa_shader_write_subroutine_index(struct gl_context *ctx, struct gl_linked_shader *sh);
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/**
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* Return mask of GLSL_x flags by examining the MESA_GLSL env var.
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*/
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@ -2574,7 +2573,6 @@ _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
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length, name, api_name);
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}
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GLvoid GLAPIENTRY
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_mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
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const GLuint *indices)
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@ -2656,8 +2654,6 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
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} while(i < count);
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FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
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_mesa_shader_write_subroutine_index(ctx, sh);
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}
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@ -2868,8 +2864,6 @@ _mesa_shader_init_subroutine_defaults(struct gl_context *ctx,
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binding->IndexPtr[i] = find_compat_subroutine(sh, uni->type);
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}
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_mesa_shader_write_subroutine_index(ctx, sh);
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}
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void
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