u_blitter: create basic fs shaders in util_blitter_cache_all_shaders()
We need to create all fs shaders in this function. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -1012,7 +1012,8 @@ void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
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void util_blitter_cache_all_shaders(struct blitter_context *blitter)
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{
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struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
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struct pipe_screen *screen = blitter->pipe->screen;
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struct pipe_context *pipe = blitter->pipe;
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struct pipe_screen *screen = pipe->screen;
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unsigned samples, j, f, target, max_samples;
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boolean has_arraytex, has_cubearraytex;
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@ -1073,6 +1074,16 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter)
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}
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}
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ctx->fs_empty = util_make_empty_fragment_shader(pipe);
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ctx->fs_write_one_cbuf =
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util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
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TGSI_INTERPOLATE_CONSTANT, FALSE);
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ctx->fs_write_all_cbufs =
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util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
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TGSI_INTERPOLATE_CONSTANT, TRUE);
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ctx->cached_all_shaders = TRUE;
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}
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