u_blitter: create basic fs shaders in util_blitter_cache_all_shaders()

We need to create all fs shaders in this function.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Brian Paul 2014-10-21 12:14:06 -06:00
parent 27de89d266
commit 0bcd9f5469
1 changed files with 12 additions and 1 deletions

View File

@ -1012,7 +1012,8 @@ void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
void util_blitter_cache_all_shaders(struct blitter_context *blitter)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_screen *screen = blitter->pipe->screen;
struct pipe_context *pipe = blitter->pipe;
struct pipe_screen *screen = pipe->screen;
unsigned samples, j, f, target, max_samples;
boolean has_arraytex, has_cubearraytex;
@ -1073,6 +1074,16 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter)
}
}
ctx->fs_empty = util_make_empty_fragment_shader(pipe);
ctx->fs_write_one_cbuf =
util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
TGSI_INTERPOLATE_CONSTANT, FALSE);
ctx->fs_write_all_cbufs =
util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
TGSI_INTERPOLATE_CONSTANT, TRUE);
ctx->cached_all_shaders = TRUE;
}