llvmpipe: fix overflow bug in total texture size computation

v2: use uint64_t for the total_size variable, per Jose.

Also add two earlier checks for exceeding the max texture size.
For example a 1K^3 RGBA volume would overflow the lpr->image_stride
variable.

Use simple algebra to avoid overflow in intermediate values.
So instead of "x * y > z" use "x > z / y".

This should work if we happen to be on a platform that doesn't have
64-bit types.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2012-09-20 09:13:37 -06:00
parent 7b4aefd3c9
commit 0bcad02955
1 changed files with 16 additions and 2 deletions

View File

@ -113,7 +113,7 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
unsigned width = pt->width0;
unsigned height = pt->height0;
unsigned depth = pt->depth0;
size_t total_size = 0;
uint64_t total_size = 0;
assert(LP_MAX_TEXTURE_2D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
assert(LP_MAX_TEXTURE_3D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
@ -140,6 +140,12 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
lpr->row_stride[level] = align(nblocksx * block_size, 16);
/* if row_stride * height > LP_MAX_TEXTURE_SIZE */
if (lpr->row_stride[level] > LP_MAX_TEXTURE_SIZE / nblocksy) {
/* image too large */
goto fail;
}
lpr->img_stride[level] = lpr->row_stride[level] * nblocksy;
}
@ -172,7 +178,15 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
}
}
total_size += lpr->num_slices_faces[level] * lpr->img_stride[level];
/* if img_stride * num_slices_faces > LP_MAX_TEXTURE_SIZE */
if (lpr->img_stride[level] >
LP_MAX_TEXTURE_SIZE / lpr->num_slices_faces[level]) {
/* volume too large */
goto fail;
}
total_size += (uint64_t) lpr->num_slices_faces[level]
* (uint64_t) lpr->img_stride[level];
if (total_size > LP_MAX_TEXTURE_SIZE) {
goto fail;
}