llvmpipe: fix overflow bug in total texture size computation
v2: use uint64_t for the total_size variable, per Jose. Also add two earlier checks for exceeding the max texture size. For example a 1K^3 RGBA volume would overflow the lpr->image_stride variable. Use simple algebra to avoid overflow in intermediate values. So instead of "x * y > z" use "x > z / y". This should work if we happen to be on a platform that doesn't have 64-bit types. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
parent
7b4aefd3c9
commit
0bcad02955
|
@ -113,7 +113,7 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
|
|||
unsigned width = pt->width0;
|
||||
unsigned height = pt->height0;
|
||||
unsigned depth = pt->depth0;
|
||||
size_t total_size = 0;
|
||||
uint64_t total_size = 0;
|
||||
|
||||
assert(LP_MAX_TEXTURE_2D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
|
||||
assert(LP_MAX_TEXTURE_3D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
|
||||
|
@ -140,6 +140,12 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
|
|||
|
||||
lpr->row_stride[level] = align(nblocksx * block_size, 16);
|
||||
|
||||
/* if row_stride * height > LP_MAX_TEXTURE_SIZE */
|
||||
if (lpr->row_stride[level] > LP_MAX_TEXTURE_SIZE / nblocksy) {
|
||||
/* image too large */
|
||||
goto fail;
|
||||
}
|
||||
|
||||
lpr->img_stride[level] = lpr->row_stride[level] * nblocksy;
|
||||
}
|
||||
|
||||
|
@ -172,7 +178,15 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
|
|||
}
|
||||
}
|
||||
|
||||
total_size += lpr->num_slices_faces[level] * lpr->img_stride[level];
|
||||
/* if img_stride * num_slices_faces > LP_MAX_TEXTURE_SIZE */
|
||||
if (lpr->img_stride[level] >
|
||||
LP_MAX_TEXTURE_SIZE / lpr->num_slices_faces[level]) {
|
||||
/* volume too large */
|
||||
goto fail;
|
||||
}
|
||||
|
||||
total_size += (uint64_t) lpr->num_slices_faces[level]
|
||||
* (uint64_t) lpr->img_stride[level];
|
||||
if (total_size > LP_MAX_TEXTURE_SIZE) {
|
||||
goto fail;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue