llvmpipe: simplify early/late zs tests selection
This does not change selection logic. Signed-off-by: Pavel Asyutchenko <sventeam@yandex.ru> Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13979>
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@ -624,10 +624,8 @@ generate_fs_loop(struct gallivm_state *gallivm,
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if (shader->info.base.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL])
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depth_mode = EARLY_DEPTH_TEST | EARLY_DEPTH_WRITE;
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else if (!shader->info.base.writes_z && !shader->info.base.writes_stencil &&
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!shader->info.base.uses_fbfetch) {
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if (shader->info.base.writes_memory)
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depth_mode = LATE_DEPTH_TEST | LATE_DEPTH_WRITE;
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else if (key->alpha.enabled ||
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!shader->info.base.uses_fbfetch && !shader->info.base.writes_memory) {
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if (key->alpha.enabled ||
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key->blend.alpha_to_coverage ||
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shader->info.base.uses_kill ||
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shader->info.base.writes_samplemask) {
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