[g3dvl] split idct code into state and buffers

This commit is contained in:
Christian König 2010-12-08 02:12:24 +01:00
parent 22b4acb206
commit 0b749d6dcb
6 changed files with 349 additions and 283 deletions

View File

@ -197,9 +197,6 @@ matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2
static void *
create_transpose_frag_shader(struct vl_idct *idct)
{
struct pipe_resource *transpose = idct->textures.individual.transpose;
struct pipe_resource *intermediate = idct->textures.individual.intermediate;
struct ureg_program *shader;
struct ureg_src block, tex, sampler[2];
@ -221,8 +218,8 @@ create_transpose_frag_shader(struct vl_idct *idct)
start[0] = ureg_imm1f(shader, 0.0f);
start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
fetch_four(shader, l, block, sampler[0], start[0], block, false, false, transpose->width0);
fetch_four(shader, r, tex, sampler[1], start[1], block, true, false, intermediate->height0);
fetch_four(shader, l, block, sampler[0], start[0], block, false, false, BLOCK_WIDTH / 4);
fetch_four(shader, r, tex, sampler[1], start[1], block, true, false, idct->buffer_height / 4);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
@ -244,9 +241,6 @@ create_transpose_frag_shader(struct vl_idct *idct)
static void *
create_matrix_frag_shader(struct vl_idct *idct)
{
struct pipe_resource *matrix = idct->textures.individual.matrix;
struct pipe_resource *source = idct->textures.individual.source;
struct ureg_program *shader;
struct ureg_src tex, block, sampler[2];
@ -278,21 +272,21 @@ create_matrix_frag_shader(struct vl_idct *idct)
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), tex);
for (i = 0; i < 4; ++i) {
fetch_four(shader, l[i], ureg_src(t_tc), sampler[0], start[0], block, false, false, source->width0);
fetch_four(shader, l[i], ureg_src(t_tc), sampler[0], start[0], block, false, false, idct->buffer_width / 4);
ureg_MUL(shader, l[i][0], ureg_src(l[i][0]), ureg_imm1f(shader, STAGE1_SCALE));
ureg_MUL(shader, l[i][1], ureg_src(l[i][1]), ureg_imm1f(shader, STAGE1_SCALE));
if(i != 3)
ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y),
ureg_src(t_tc), ureg_imm1f(shader, 1.0f / source->height0));
ureg_src(t_tc), ureg_imm1f(shader, 1.0f / idct->buffer_height));
}
for (i = 0; i < NR_RENDER_TARGETS; ++i) {
#if NR_RENDER_TARGETS == 8
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_imm1f(shader, 1.0f / BLOCK_WIDTH * i));
fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], block, true, true, matrix->width0);
fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], block, true, true, BLOCK_WIDTH / 4);
#elif NR_RENDER_TARGETS == 1
fetch_four(shader, r, block, sampler[1], start[1], block, true, true, matrix->width0);
fetch_four(shader, r, block, sampler[1], start[1], block, true, true, BLOCK_WIDTH / 4);
#else
#error invalid number of render targets
#endif
@ -339,119 +333,19 @@ cleanup_shaders(struct vl_idct *idct)
}
static bool
init_buffers(struct vl_idct *idct)
{
struct pipe_resource template;
struct pipe_sampler_view sampler_view;
struct pipe_vertex_element vertex_elems[2];
unsigned i;
memset(&template, 0, sizeof(struct pipe_resource));
template.last_level = 0;
template.depth0 = 1;
template.bind = PIPE_BIND_SAMPLER_VIEW;
template.flags = 0;
template.target = PIPE_TEXTURE_2D;
template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
template.width0 = idct->destination->width0 / 4;
template.height0 = idct->destination->height0;
template.depth0 = 1;
template.usage = PIPE_USAGE_STREAM;
idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
template.target = PIPE_TEXTURE_3D;
template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
template.width0 = idct->destination->width0 / NR_RENDER_TARGETS;
template.height0 = idct->destination->height0 / 4;
template.depth0 = NR_RENDER_TARGETS;
template.usage = PIPE_USAGE_STATIC;
idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
for (i = 0; i < 4; ++i) {
if(idct->textures.all[i] == NULL)
return false; /* a texture failed to allocate */
u_sampler_view_default_template(&sampler_view, idct->textures.all[i], idct->textures.all[i]->format);
idct->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, idct->textures.all[i], &sampler_view);
}
idct->vertex_bufs.individual.quad = vl_vb_upload_quads(idct->pipe, idct->max_blocks, &vertex_elems[VS_I_RECT]);
if(idct->vertex_bufs.individual.quad.buffer == NULL)
return false;
/* Pos element */
vertex_elems[VS_I_VPOS].src_format = PIPE_FORMAT_R32G32_FLOAT;
idct->vertex_bufs.individual.pos = vl_vb_create_buffer(idct->pipe, idct->max_blocks, &vertex_elems[VS_I_VPOS], 1, 1);
if(idct->vertex_bufs.individual.pos.buffer == NULL)
return false;
idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems);
return true;
}
static void
cleanup_buffers(struct vl_idct *idct)
{
unsigned i;
assert(idct);
for (i = 0; i < 4; ++i) {
pipe_sampler_view_reference(&idct->sampler_views.all[i], NULL);
pipe_resource_reference(&idct->textures.all[i], NULL);
}
idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
pipe_resource_reference(&idct->vertex_bufs.individual.quad.buffer, NULL);
pipe_resource_reference(&idct->vertex_bufs.individual.pos.buffer, NULL);
}
static void
init_state(struct vl_idct *idct)
{
struct pipe_vertex_element vertex_elems[NUM_VS_INPUTS];
struct pipe_sampler_state sampler;
struct pipe_rasterizer_state rs_state;
unsigned i;
idct->viewport[0].scale[0] = idct->textures.individual.intermediate->width0;
idct->viewport[0].scale[1] = idct->textures.individual.intermediate->height0;
assert(idct);
idct->viewport[1].scale[0] = idct->destination->width0;
idct->viewport[1].scale[1] = idct->destination->height0;
idct->quad = vl_vb_upload_quads(idct->pipe, idct->max_blocks);
idct->fb_state[0].width = idct->textures.individual.intermediate->width0;
idct->fb_state[0].height = idct->textures.individual.intermediate->height0;
idct->fb_state[0].nr_cbufs = NR_RENDER_TARGETS;
for(i = 0; i < NR_RENDER_TARGETS; ++i) {
idct->fb_state[0].cbufs[i] = idct->pipe->screen->get_tex_surface(
idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, i,
PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
}
idct->fb_state[1].width = idct->destination->width0;
idct->fb_state[1].height = idct->destination->height0;
idct->fb_state[1].nr_cbufs = 1;
idct->fb_state[1].cbufs[0] = idct->pipe->screen->get_tex_surface(
idct->pipe->screen, idct->destination, 0, 0, 0,
PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
for(i = 0; i < 2; ++i) {
idct->viewport[i].scale[2] = 1;
idct->viewport[i].scale[3] = 1;
idct->viewport[i].translate[0] = 0;
idct->viewport[i].translate[1] = 0;
idct->viewport[i].translate[2] = 0;
idct->viewport[i].translate[3] = 0;
idct->fb_state[i].zsbuf = NULL;
}
if(idct->quad.buffer == NULL)
return false;
for (i = 0; i < 4; ++i) {
memset(&sampler, 0, sizeof(sampler));
@ -480,6 +374,16 @@ init_state(struct vl_idct *idct)
rs_state.point_size = BLOCK_WIDTH;
rs_state.gl_rasterization_rules = false;
idct->rs_state = idct->pipe->create_rasterizer_state(idct->pipe, &rs_state);
vertex_elems[VS_I_RECT] = vl_vb_get_quad_vertex_element();
/* Pos element */
vertex_elems[VS_I_VPOS].src_format = PIPE_FORMAT_R32G32_FLOAT;
idct->vertex_buffer_stride = vl_vb_element_helper(&vertex_elems[VS_I_VPOS], 1, 1);
idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems);
return true;
}
static void
@ -487,16 +391,99 @@ cleanup_state(struct vl_idct *idct)
{
unsigned i;
for(i = 0; i < NR_RENDER_TARGETS; ++i) {
idct->pipe->screen->tex_surface_destroy(idct->fb_state[0].cbufs[i]);
}
idct->pipe->screen->tex_surface_destroy(idct->fb_state[1].cbufs[0]);
for (i = 0; i < 4; ++i)
idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state);
idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
}
static bool
init_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
struct pipe_resource template;
struct pipe_sampler_view sampler_view;
unsigned i;
assert(idct && buffer);
/* create textures */
memset(&template, 0, sizeof(struct pipe_resource));
template.last_level = 0;
template.depth0 = 1;
template.bind = PIPE_BIND_SAMPLER_VIEW;
template.flags = 0;
template.target = PIPE_TEXTURE_2D;
template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
template.width0 = idct->buffer_width / 4;
template.height0 = idct->buffer_height;
template.depth0 = 1;
template.usage = PIPE_USAGE_STREAM;
buffer->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
template.target = PIPE_TEXTURE_3D;
template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
template.width0 = idct->buffer_width / NR_RENDER_TARGETS;
template.height0 = idct->buffer_height / 4;
template.depth0 = NR_RENDER_TARGETS;
template.usage = PIPE_USAGE_STATIC;
buffer->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
for (i = 0; i < 4; ++i) {
if(buffer->textures.all[i] == NULL)
return false; /* a texture failed to allocate */
u_sampler_view_default_template(&sampler_view, buffer->textures.all[i], buffer->textures.all[i]->format);
buffer->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, buffer->textures.all[i], &sampler_view);
}
return true;
}
static void
cleanup_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
unsigned i;
assert(idct && buffer);
for (i = 0; i < 4; ++i) {
pipe_sampler_view_reference(&buffer->sampler_views.all[i], NULL);
pipe_resource_reference(&buffer->textures.all[i], NULL);
}
}
static bool
init_vertex_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
assert(idct && buffer);
buffer->vertex_bufs.individual.quad.stride = idct->quad.stride;
buffer->vertex_bufs.individual.quad.max_index = idct->quad.max_index;
buffer->vertex_bufs.individual.quad.buffer_offset = idct->quad.buffer_offset;
pipe_resource_reference(&buffer->vertex_bufs.individual.quad.buffer, idct->quad.buffer);
buffer->vertex_bufs.individual.pos = vl_vb_create_buffer(idct->pipe, idct->max_blocks, idct->vertex_buffer_stride);
if(buffer->vertex_bufs.individual.pos.buffer == NULL)
return false;
if (!vl_vb_init(&buffer->blocks, idct->max_blocks, 2))
return false;
return true;
}
static void
cleanup_vertex_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
assert(idct && buffer);
pipe_resource_reference(&buffer->vertex_bufs.individual.quad.buffer, NULL);
pipe_resource_reference(&buffer->vertex_bufs.individual.pos.buffer, NULL);
vl_vb_cleanup(&buffer->blocks);
}
struct pipe_resource *
@ -549,85 +536,142 @@ vl_idct_upload_matrix(struct pipe_context *pipe)
return matrix;
}
bool
vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst, struct pipe_resource *matrix)
bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe,
unsigned buffer_width, unsigned buffer_height,
struct pipe_resource *matrix)
{
assert(idct && pipe && dst);
assert(idct && pipe && matrix);
idct->pipe = pipe;
idct->buffer_width = dst->width0;
idct->buffer_height = dst->height0;
pipe_resource_reference(&idct->textures.individual.matrix, matrix);
pipe_resource_reference(&idct->textures.individual.transpose, matrix);
pipe_resource_reference(&idct->destination, dst);
idct->buffer_width = buffer_width;
idct->buffer_height = buffer_height;
pipe_resource_reference(&idct->matrix, matrix);
idct->max_blocks =
align(idct->destination->width0, BLOCK_WIDTH) / BLOCK_WIDTH *
align(idct->destination->height0, BLOCK_HEIGHT) / BLOCK_HEIGHT *
idct->destination->depth0;
align(buffer_width, BLOCK_WIDTH) / BLOCK_WIDTH *
align(buffer_height, BLOCK_HEIGHT) / BLOCK_HEIGHT;
if(!init_buffers(idct))
if(!init_shaders(idct))
return false;
if(!init_shaders(idct)) {
cleanup_buffers(idct);
return false;
}
if(!vl_vb_init(&idct->blocks, idct->max_blocks, 2)) {
if(!init_state(idct)) {
cleanup_shaders(idct);
cleanup_buffers(idct);
return false;
}
init_state(idct);
vl_idct_map_buffers(idct);
return true;
}
void
vl_idct_cleanup(struct vl_idct *idct)
{
vl_idct_unmap_buffers(idct);
vl_vb_cleanup(&idct->blocks);
cleanup_shaders(idct);
cleanup_buffers(idct);
cleanup_state(idct);
pipe_resource_reference(&idct->destination, NULL);
pipe_resource_reference(&idct->matrix, NULL);
}
bool
vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer, struct pipe_resource *dst)
{
unsigned i;
assert(buffer);
assert(idct);
assert(dst);
pipe_resource_reference(&buffer->textures.individual.matrix, idct->matrix);
pipe_resource_reference(&buffer->textures.individual.transpose, idct->matrix);
pipe_resource_reference(&buffer->destination, dst);
if (!init_textures(idct, buffer))
return false;
if (!init_vertex_buffers(idct, buffer))
return false;
/* init state */
buffer->viewport[0].scale[0] = buffer->textures.individual.intermediate->width0;
buffer->viewport[0].scale[1] = buffer->textures.individual.intermediate->height0;
buffer->viewport[1].scale[0] = buffer->destination->width0;
buffer->viewport[1].scale[1] = buffer->destination->height0;
buffer->fb_state[0].width = buffer->textures.individual.intermediate->width0;
buffer->fb_state[0].height = buffer->textures.individual.intermediate->height0;
buffer->fb_state[0].nr_cbufs = NR_RENDER_TARGETS;
for(i = 0; i < NR_RENDER_TARGETS; ++i) {
buffer->fb_state[0].cbufs[i] = idct->pipe->screen->get_tex_surface(
idct->pipe->screen, buffer->textures.individual.intermediate, 0, 0, i,
PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
}
buffer->fb_state[1].width = buffer->destination->width0;
buffer->fb_state[1].height = buffer->destination->height0;
buffer->fb_state[1].nr_cbufs = 1;
buffer->fb_state[1].cbufs[0] = idct->pipe->screen->get_tex_surface(
idct->pipe->screen, buffer->destination, 0, 0, 0,
PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
for(i = 0; i < 2; ++i) {
buffer->viewport[i].scale[2] = 1;
buffer->viewport[i].scale[3] = 1;
buffer->viewport[i].translate[0] = 0;
buffer->viewport[i].translate[1] = 0;
buffer->viewport[i].translate[2] = 0;
buffer->viewport[i].translate[3] = 0;
buffer->fb_state[i].zsbuf = NULL;
}
return true;
}
void
vl_idct_map_buffers(struct vl_idct *idct)
vl_idct_cleanup_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
unsigned i;
assert(buffer);
for(i = 0; i < NR_RENDER_TARGETS; ++i) {
idct->pipe->screen->tex_surface_destroy(buffer->fb_state[0].cbufs[i]);
}
idct->pipe->screen->tex_surface_destroy(buffer->fb_state[1].cbufs[0]);
cleanup_textures(idct, buffer);
cleanup_vertex_buffers(idct, buffer);
}
void
vl_idct_map_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
assert(idct);
struct pipe_box rect =
{
0, 0, 0,
idct->textures.individual.source->width0,
idct->textures.individual.source->height0,
buffer->textures.individual.source->width0,
buffer->textures.individual.source->height0,
1
};
idct->tex_transfer = idct->pipe->get_transfer
buffer->tex_transfer = idct->pipe->get_transfer
(
idct->pipe, idct->textures.individual.source,
idct->pipe, buffer->textures.individual.source,
u_subresource(0, 0),
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
&rect
);
idct->texels = idct->pipe->transfer_map(idct->pipe, idct->tex_transfer);
buffer->texels = idct->pipe->transfer_map(idct->pipe, buffer->tex_transfer);
}
void
vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
vl_idct_add_block(struct vl_idct_buffer *buffer, unsigned x, unsigned y, short *block)
{
struct vertex2f v;
unsigned tex_pitch;
@ -635,30 +679,30 @@ vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
unsigned i;
assert(idct);
assert(buffer);
tex_pitch = idct->tex_transfer->stride / sizeof(short);
texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
tex_pitch = buffer->tex_transfer->stride / sizeof(short);
texels = buffer->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
for (i = 0; i < BLOCK_HEIGHT; ++i)
memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * sizeof(short));
v.x = x;
v.y = y;
vl_vb_add_block(&idct->blocks, (float*)&v);
vl_vb_add_block(&buffer->blocks, (float*)&v);
}
void
vl_idct_unmap_buffers(struct vl_idct *idct)
vl_idct_unmap_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
assert(idct);
assert(idct && buffer);
idct->pipe->transfer_unmap(idct->pipe, idct->tex_transfer);
idct->pipe->transfer_destroy(idct->pipe, idct->tex_transfer);
idct->pipe->transfer_unmap(idct->pipe, buffer->tex_transfer);
idct->pipe->transfer_destroy(idct->pipe, buffer->tex_transfer);
}
void
vl_idct_flush(struct vl_idct *idct)
vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
struct pipe_transfer *vec_transfer;
void *vectors;
@ -669,34 +713,34 @@ vl_idct_flush(struct vl_idct *idct)
vectors = pipe_buffer_map
(
idct->pipe,
idct->vertex_bufs.individual.pos.buffer,
buffer->vertex_bufs.individual.pos.buffer,
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
&vec_transfer
);
num_verts = vl_vb_upload(&idct->blocks, vectors);
num_verts = vl_vb_upload(&buffer->blocks, vectors);
pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.pos.buffer, vec_transfer);
pipe_buffer_unmap(idct->pipe, buffer->vertex_bufs.individual.pos.buffer, vec_transfer);
if(num_verts > 0) {
idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state);
idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
idct->pipe->set_vertex_buffers(idct->pipe, 2, buffer->vertex_bufs.all);
idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
idct->pipe->bind_vs_state(idct->pipe, idct->vs);
/* first stage */
idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state[0]);
idct->pipe->set_viewport_state(idct->pipe, &idct->viewport[0]);
idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[0]);
idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[0]);
idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[0]);
idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[0]);
idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]);
idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts);
/* second stage */
idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state[1]);
idct->pipe->set_viewport_state(idct->pipe, &idct->viewport[1]);
idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[1]);
idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[1]);
idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[1]);
idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[1]);
idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]);
idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts);

View File

@ -31,10 +31,6 @@
#include <pipe/p_state.h>
#include "vl_vertex_buffers.h"
struct vl_idct_buffer
{
};
struct vl_idct
{
struct pipe_context *pipe;
@ -44,13 +40,7 @@ struct vl_idct
unsigned max_blocks;
struct pipe_viewport_state viewport[2];
struct pipe_framebuffer_state fb_state[2];
struct pipe_resource *destination;
void *rs_state;
void *vertex_elems_state;
union
@ -63,6 +53,22 @@ struct vl_idct
} individual;
} samplers;
void *vs;
void *matrix_fs, *transpose_fs;
struct pipe_resource *matrix;
struct pipe_vertex_buffer quad;
unsigned vertex_buffer_stride;
};
struct vl_idct_buffer
{
struct pipe_viewport_state viewport[2];
struct pipe_framebuffer_state fb_state[2];
struct pipe_resource *destination;
union
{
struct pipe_sampler_view *all[4];
@ -73,9 +79,6 @@ struct vl_idct
} individual;
} sampler_views;
void *vs;
void *matrix_fs, *transpose_fs;
union
{
struct pipe_resource *all[4];
@ -100,16 +103,22 @@ struct vl_idct
struct pipe_resource *vl_idct_upload_matrix(struct pipe_context *pipe);
bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst, struct pipe_resource *matrix);
bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe,
unsigned buffer_width, unsigned buffer_height,
struct pipe_resource *matrix);
void vl_idct_cleanup(struct vl_idct *idct);
void vl_idct_map_buffers(struct vl_idct *idct);
bool vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer, struct pipe_resource *dst);
void vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block);
void vl_idct_cleanup_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer);
void vl_idct_unmap_buffers(struct vl_idct *idct);
void vl_idct_map_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer);
void vl_idct_flush(struct vl_idct *idct);
void vl_idct_add_block(struct vl_idct_buffer *buffer, unsigned x, unsigned y, short *block);
void vl_idct_unmap_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer);
void vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer);
#endif

View File

@ -593,6 +593,7 @@ cleanup_pipe_state(struct vl_mpeg12_mc_renderer *r)
static bool
init_buffers(struct vl_mpeg12_mc_renderer *r)
{
struct pipe_resource *idct_matrix;
struct pipe_resource template;
struct pipe_vertex_element vertex_elems[NUM_VS_INPUTS];
struct pipe_sampler_view sampler_view;
@ -602,7 +603,7 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
const unsigned mbh =
align(r->buffer_height, MACROBLOCK_HEIGHT) / MACROBLOCK_HEIGHT;
unsigned i;
unsigned i, stride;
assert(r);
@ -624,6 +625,17 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
r->textures.individual.y = r->pipe->screen->resource_create(r->pipe->screen, &template);
if (!(idct_matrix = vl_idct_upload_matrix(r->pipe)))
return false;
if (!vl_idct_init(&r->idct_luma, r->pipe, r->buffer_width, r->buffer_height, idct_matrix))
return false;
if (!vl_idct_init_buffer(&r->idct_luma, &r->idct_y, r->textures.individual.y))
return false;
vl_idct_map_buffers(&r->idct_luma, &r->idct_y);
if (r->chroma_format == PIPE_VIDEO_CHROMA_FORMAT_420) {
template.width0 = r->buffer_width / 2;
template.height0 = r->buffer_height / 2;
@ -636,6 +648,19 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
r->textures.individual.cr =
r->pipe->screen->resource_create(r->pipe->screen, &template);
if(!vl_idct_init(&r->idct_chroma, r->pipe, template.width0, template.height0, idct_matrix))
return false;
if (!vl_idct_init_buffer(&r->idct_chroma, &r->idct_cb, r->textures.individual.cb))
return false;
vl_idct_map_buffers(&r->idct_chroma, &r->idct_cb);
if (!vl_idct_init_buffer(&r->idct_chroma, &r->idct_cr, r->textures.individual.cr))
return false;
vl_idct_map_buffers(&r->idct_chroma, &r->idct_cr);
for (i = 0; i < 3; ++i) {
u_sampler_view_default_template(&sampler_view,
r->textures.all[i],
@ -645,7 +670,8 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
memset(&vertex_elems, 0, sizeof(vertex_elems));
r->vertex_bufs.individual.quad = vl_vb_upload_quads(r->pipe, r->macroblocks_per_batch, &vertex_elems[VS_I_RECT]);
vertex_elems[VS_I_RECT] = vl_vb_get_quad_vertex_element();
r->vertex_bufs.individual.quad = vl_vb_upload_quads(r->pipe, r->macroblocks_per_batch);
/* Position element */
vertex_elems[VS_I_VPOS].src_format = PIPE_FORMAT_R32G32_FLOAT;
@ -665,16 +691,17 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
/* progressive=0.0f interlaced=1.0f */
vertex_elems[VS_I_INTERLACED].src_format = PIPE_FORMAT_R32_FLOAT;
stride = vl_vb_element_helper(&vertex_elems[VS_I_VPOS], 6, 1);
r->vertex_bufs.individual.pos = vl_vb_create_buffer(
r->pipe, r->macroblocks_per_batch,
&vertex_elems[VS_I_VPOS], 6, 1);
r->pipe, r->macroblocks_per_batch, stride);
for (i = 0; i < 4; ++i) {
/* motion vector 0..4 element */
vertex_elems[VS_I_MV0 + i].src_format = PIPE_FORMAT_R32G32_FLOAT;
stride = vl_vb_element_helper(&vertex_elems[VS_I_MV0 + i], 1, i + 2);
r->vertex_bufs.individual.mv[i] = vl_vb_create_buffer(
r->pipe, r->macroblocks_per_batch,
&vertex_elems[VS_I_MV0 + i], 1, i + 2);
r->pipe, r->macroblocks_per_batch, stride);
}
for(i = 0; i < VL_NUM_MACROBLOCK_TYPES; ++i)
@ -698,6 +725,17 @@ cleanup_buffers(struct vl_mpeg12_mc_renderer *r)
for(i = 0; i<VL_NUM_MACROBLOCK_TYPES; ++i)
cleanup_mbtype_handler(r, i);
vl_idct_unmap_buffers(&r->idct_luma, &r->idct_y);
vl_idct_unmap_buffers(&r->idct_chroma, &r->idct_cb);
vl_idct_unmap_buffers(&r->idct_chroma, &r->idct_cr);
vl_idct_cleanup_buffer(&r->idct_luma, &r->idct_y);
vl_idct_cleanup_buffer(&r->idct_chroma, &r->idct_cb);
vl_idct_cleanup_buffer(&r->idct_chroma, &r->idct_cr);
vl_idct_cleanup(&r->idct_luma);
vl_idct_cleanup(&r->idct_chroma);
}
static enum VL_MACROBLOCK_TYPE
@ -1048,8 +1086,6 @@ vl_mpeg12_mc_renderer_init(struct vl_mpeg12_mc_renderer *renderer,
enum pipe_video_chroma_format chroma_format,
enum VL_MPEG12_MC_RENDERER_BUFFER_MODE bufmode)
{
struct pipe_resource *idct_matrix;
assert(renderer);
assert(pipe);
@ -1080,30 +1116,8 @@ vl_mpeg12_mc_renderer_init(struct vl_mpeg12_mc_renderer *renderer,
renderer->future = NULL;
renderer->num_macroblocks = 0;
if(!(idct_matrix = vl_idct_upload_matrix(pipe)))
goto error_idct_matrix;
if(!vl_idct_init(&renderer->idct_y, pipe, renderer->textures.individual.y, idct_matrix))
goto error_idct_y;
if(!vl_idct_init(&renderer->idct_cr, pipe, renderer->textures.individual.cr, idct_matrix))
goto error_idct_cr;
if(!vl_idct_init(&renderer->idct_cb, pipe, renderer->textures.individual.cb, idct_matrix))
goto error_idct_cb;
return true;
error_idct_cb:
vl_idct_cleanup(&renderer->idct_cr);
error_idct_cr:
vl_idct_cleanup(&renderer->idct_y);
error_idct_y:
error_idct_matrix:
cleanup_buffers(renderer);
error_buffers:
cleanup_pipe_state(renderer);
@ -1117,10 +1131,6 @@ vl_mpeg12_mc_renderer_cleanup(struct vl_mpeg12_mc_renderer *renderer)
{
assert(renderer);
vl_idct_cleanup(&renderer->idct_y);
vl_idct_cleanup(&renderer->idct_cr);
vl_idct_cleanup(&renderer->idct_cb);
util_delete_keymap(renderer->texview_map, renderer->pipe);
cleanup_pipe_state(renderer);
cleanup_buffers(renderer);
@ -1141,27 +1151,12 @@ vl_mpeg12_mc_renderer_render_macroblocks(struct vl_mpeg12_mc_renderer
*mpeg12_macroblocks,
struct pipe_fence_handle **fence)
{
bool new_surface = false;
assert(renderer);
assert(surface);
assert(num_macroblocks);
assert(mpeg12_macroblocks);
if (renderer->surface) {
if (surface != renderer->surface) {
new_surface = true;
} else {
/* If the surface we're rendering hasn't changed the ref frames shouldn't change. */
assert(renderer->past == past);
assert(renderer->future == future);
}
}
else
new_surface = true;
if (new_surface) {
if (surface != renderer->surface) {
pipe_surface_reference(&renderer->surface, surface);
pipe_surface_reference(&renderer->past, past);
pipe_surface_reference(&renderer->future, future);
@ -1203,13 +1198,13 @@ vl_mpeg12_mc_renderer_flush(struct vl_mpeg12_mc_renderer *renderer)
if (renderer->num_macroblocks == 0)
return;
vl_idct_unmap_buffers(&renderer->idct_y);
vl_idct_unmap_buffers(&renderer->idct_cr);
vl_idct_unmap_buffers(&renderer->idct_cb);
vl_idct_unmap_buffers(&renderer->idct_luma, &renderer->idct_y);
vl_idct_unmap_buffers(&renderer->idct_chroma, &renderer->idct_cr);
vl_idct_unmap_buffers(&renderer->idct_chroma, &renderer->idct_cb);
vl_idct_flush(&renderer->idct_y);
vl_idct_flush(&renderer->idct_cr);
vl_idct_flush(&renderer->idct_cb);
vl_idct_flush(&renderer->idct_luma, &renderer->idct_y);
vl_idct_flush(&renderer->idct_chroma, &renderer->idct_cr);
vl_idct_flush(&renderer->idct_chroma, &renderer->idct_cb);
upload_vertex_stream(renderer, num_verts);
@ -1225,9 +1220,9 @@ vl_mpeg12_mc_renderer_flush(struct vl_mpeg12_mc_renderer *renderer)
renderer->pipe->flush(renderer->pipe, PIPE_FLUSH_RENDER_CACHE, renderer->fence);
vl_idct_map_buffers(&renderer->idct_y);
vl_idct_map_buffers(&renderer->idct_cr);
vl_idct_map_buffers(&renderer->idct_cb);
vl_idct_map_buffers(&renderer->idct_luma, &renderer->idct_y);
vl_idct_map_buffers(&renderer->idct_chroma, &renderer->idct_cr);
vl_idct_map_buffers(&renderer->idct_chroma, &renderer->idct_cb);
renderer->num_macroblocks = 0;
}

View File

@ -80,7 +80,8 @@ struct vl_mpeg12_mc_renderer
struct pipe_viewport_state viewport;
struct pipe_framebuffer_state fb_state;
struct vl_idct idct_y, idct_cb, idct_cr;
struct vl_idct idct_luma, idct_chroma;
struct vl_idct_buffer idct_y, idct_cb, idct_cr;
void *rs_state;

View File

@ -40,7 +40,7 @@ static const struct quadf const_quad = {
};
struct pipe_vertex_buffer
vl_vb_upload_quads(struct pipe_context *pipe, unsigned max_blocks, struct pipe_vertex_element* element)
vl_vb_upload_quads(struct pipe_context *pipe, unsigned max_blocks)
{
struct pipe_vertex_buffer quad;
struct pipe_transfer *buf_transfer;
@ -50,13 +50,6 @@ vl_vb_upload_quads(struct pipe_context *pipe, unsigned max_blocks, struct pipe_v
assert(pipe);
assert(max_blocks);
assert(element);
/* setup rectangle element */
element->src_offset = 0;
element->instance_divisor = 0;
element->vertex_buffer_index = 0;
element->src_format = PIPE_FORMAT_R32G32_FLOAT;
/* create buffer */
quad.stride = sizeof(struct vertex2f);
@ -89,34 +82,56 @@ vl_vb_upload_quads(struct pipe_context *pipe, unsigned max_blocks, struct pipe_v
return quad;
}
struct pipe_vertex_element
vl_vb_get_quad_vertex_element()
{
struct pipe_vertex_element element;
/* setup rectangle element */
element.src_offset = 0;
element.instance_divisor = 0;
element.vertex_buffer_index = 0;
element.src_format = PIPE_FORMAT_R32G32_FLOAT;
return element;
}
struct pipe_vertex_buffer
vl_vb_create_buffer(struct pipe_context *pipe, unsigned max_blocks,
struct pipe_vertex_element *elements, unsigned num_elements,
unsigned vertex_buffer_index)
vl_vb_create_buffer(struct pipe_context *pipe, unsigned max_blocks, unsigned stride)
{
struct pipe_vertex_buffer buf;
unsigned i, size = 0;
for ( i = 0; i < num_elements; ++i ) {
elements[i].src_offset = size;
elements[i].instance_divisor = 0;
elements[i].vertex_buffer_index = vertex_buffer_index;
size += util_format_get_blocksize(elements[i].src_format);
}
buf.stride = size;
buf.stride = stride;
buf.max_index = 4 * max_blocks - 1;
buf.buffer_offset = 0;
buf.buffer = pipe_buffer_create
(
pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
size * 4 * max_blocks
stride * 4 * max_blocks
);
return buf;
}
unsigned
vl_vb_element_helper(struct pipe_vertex_element* elements, unsigned num_elements,
unsigned vertex_buffer_index)
{
unsigned i, offset = 0;
assert(elements && num_elements);
for ( i = 0; i < num_elements; ++i ) {
elements[i].src_offset = offset;
elements[i].instance_divisor = 0;
elements[i].vertex_buffer_index = vertex_buffer_index;
offset += util_format_get_blocksize(elements[i].src_format);
}
return offset;
}
bool
vl_vb_init(struct vl_vertex_buffer *buffer, unsigned max_blocks, unsigned num_elements)
{

View File

@ -38,12 +38,14 @@ struct vl_vertex_buffer
float *buffer;
};
struct pipe_vertex_buffer vl_vb_upload_quads(struct pipe_context *pipe, unsigned max_blocks,
struct pipe_vertex_element* element);
struct pipe_vertex_buffer vl_vb_upload_quads(struct pipe_context *pipe, unsigned max_blocks);
struct pipe_vertex_buffer vl_vb_create_buffer(struct pipe_context *pipe, unsigned max_blocks,
struct pipe_vertex_element* elements, unsigned num_elements,
unsigned vertex_buffer_index);
struct pipe_vertex_element vl_vb_get_quad_vertex_element();
struct pipe_vertex_buffer vl_vb_create_buffer(struct pipe_context *pipe, unsigned max_blocks, unsigned stride);
unsigned vl_vb_element_helper(struct pipe_vertex_element* elements, unsigned num_elements,
unsigned vertex_buffer_index);
bool vl_vb_init(struct vl_vertex_buffer *buffer, unsigned max_blocks, unsigned num_elements);