mesa: WGL is not part of the WinCE API.

Although it would be interesting having the GDI winsys running on WinCE
several Windows GDI API functions and data structures are missing from
WinCE headers, making this far from a trivial endeavor.
This commit is contained in:
José Fonseca 2008-06-24 13:00:03 +09:00
parent b750b5326d
commit 0b3d1b1ea4
1 changed files with 3 additions and 2 deletions

View File

@ -88,8 +88,9 @@
#include <windows.h>
#endif
#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) \
&& !defined(OPENSTEP) && !defined(__CYGWIN__) || defined(__MINGW32__)
#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WIN32_WCE) \
&& !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) \
&& !defined(__CYGWIN__) || defined(__MINGW32__)
#include <GL/mesa_wgl.h>
#endif