glsl: Add link_uniform_blocks to calculate all UBO data at link-time

Calculate all of the block member offsets, the IndexNames, and
everything else to do with every UBO.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Ian Romanick 2013-01-22 00:59:56 -05:00
parent 681df909e3
commit 0ab7399822
2 changed files with 255 additions and 0 deletions

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@ -25,8 +25,256 @@
#include "ir.h"
#include "linker.h"
#include "ir_uniform.h"
#include "link_uniform_block_active_visitor.h"
#include "main/hash_table.h"
#include "program.h"
class ubo_visitor : public uniform_field_visitor {
public:
ubo_visitor(void *mem_ctx, gl_uniform_buffer_variable *variables,
unsigned num_variables)
: index(0), offset(0), buffer_size(0), variables(variables),
num_variables(num_variables), mem_ctx(mem_ctx), is_array_instance(false)
{
/* empty */
}
void process(const glsl_type *type, const char *name)
{
this->offset = 0;
this->buffer_size = 0;
this->is_array_instance = strchr(name, ']') != NULL;
this->uniform_field_visitor::process(type, name);
}
unsigned index;
unsigned offset;
unsigned buffer_size;
gl_uniform_buffer_variable *variables;
unsigned num_variables;
void *mem_ctx;
bool is_array_instance;
private:
virtual void visit_field(const glsl_type *type, const char *name,
bool row_major)
{
assert(this->index < this->num_variables);
gl_uniform_buffer_variable *v = &this->variables[this->index++];
v->Name = ralloc_strdup(mem_ctx, name);
v->Type = type;
v->RowMajor = row_major;
if (this->is_array_instance) {
v->IndexName = ralloc_strdup(mem_ctx, name);
char *open_bracket = strchr(v->IndexName, '[');
assert(open_bracket != NULL);
char *close_bracket = strchr(open_bracket, ']');
assert(close_bracket != NULL);
/* Length of the tail without the ']' but with the NUL.
*/
unsigned len = strlen(close_bracket + 1) + 1;
memmove(open_bracket, close_bracket + 1, len);
} else {
v->IndexName = v->Name;
}
unsigned alignment = type->std140_base_alignment(v->RowMajor);
unsigned size = type->std140_size(v->RowMajor);
this->offset = glsl_align(this->offset, alignment);
v->Offset = this->offset;
this->offset += size;
/* From the GL_ARB_uniform_buffer_object spec:
*
* "For uniform blocks laid out according to [std140] rules, the
* minimum buffer object size returned by the
* UNIFORM_BLOCK_DATA_SIZE query is derived by taking the offset of
* the last basic machine unit consumed by the last uniform of the
* uniform block (including any end-of-array or end-of-structure
* padding), adding one, and rounding up to the next multiple of
* the base alignment required for a vec4."
*/
this->buffer_size = glsl_align(this->offset, 16);
}
virtual void visit_field(const glsl_struct_field *field)
{
this->offset = glsl_align(this->offset,
field->type->std140_base_alignment(false));
}
};
class count_block_size : public uniform_field_visitor {
public:
count_block_size() : num_active_uniforms(0)
{
/* empty */
}
unsigned num_active_uniforms;
private:
virtual void visit_field(const glsl_type *type, const char *name,
bool row_major)
{
(void) type;
(void) name;
(void) row_major;
this->num_active_uniforms++;
}
};
struct block {
const glsl_type *type;
bool has_instance_name;
};
int
link_uniform_blocks(void *mem_ctx,
struct gl_shader_program *prog,
struct gl_shader **shader_list,
unsigned num_shaders,
struct gl_uniform_block **blocks_ret)
{
/* This hash table will track all of the uniform blocks that have been
* encountered. Since blocks with the same block-name must be the same,
* the hash is organized by block-name.
*/
struct hash_table *block_hash =
_mesa_hash_table_create(mem_ctx, _mesa_key_string_equal);
/* Determine which uniform blocks are active.
*/
link_uniform_block_active_visitor v(mem_ctx, block_hash, prog);
for (unsigned i = 0; i < num_shaders; i++) {
visit_list_elements(&v, shader_list[i]->ir);
}
/* Count the number of active uniform blocks. Count the total number of
* active slots in those uniform blocks.
*/
unsigned num_blocks = 0;
unsigned num_variables = 0;
count_block_size block_size;
struct hash_entry *entry;
hash_table_foreach (block_hash, entry) {
const struct link_uniform_block_active *const b =
(const struct link_uniform_block_active *) entry->data;
const glsl_type *const block_type =
b->type->is_array() ? b->type->fields.array : b->type;
assert((b->num_array_elements > 0) == b->type->is_array());
block_size.num_active_uniforms = 0;
block_size.process(block_type, "");
if (b->num_array_elements > 0) {
num_blocks += b->num_array_elements;
num_variables += b->num_array_elements
* block_size.num_active_uniforms;
} else {
num_blocks++;
num_variables += block_size.num_active_uniforms;
}
}
if (num_blocks == 0) {
assert(num_variables == 0);
_mesa_hash_table_destroy(block_hash, NULL);
return 0;
}
assert(num_variables != 0);
/* Allocate storage to hold all of the informatation related to uniform
* blocks that can be queried through the API.
*/
gl_uniform_block *blocks =
ralloc_array(mem_ctx, gl_uniform_block, num_blocks);
gl_uniform_buffer_variable *variables =
ralloc_array(blocks, gl_uniform_buffer_variable, num_variables);
/* Add each variable from each uniform block to the API tracking
* structures.
*/
unsigned i = 0;
ubo_visitor parcel(blocks, variables, num_variables);
STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_STD140)
== unsigned(ubo_packing_std140));
STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_SHARED)
== unsigned(ubo_packing_shared));
STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_PACKED)
== unsigned(ubo_packing_packed));
hash_table_foreach (block_hash, entry) {
const struct link_uniform_block_active *const b =
(const struct link_uniform_block_active *) entry->data;
const glsl_type *block_type = b->type;
if (b->num_array_elements > 0) {
const char *const name = block_type->fields.array->name;
assert(b->has_instance_name);
for (unsigned j = 0; j < b->num_array_elements; j++) {
blocks[i].Name = ralloc_asprintf(blocks, "%s[%u]", name,
b->array_elements[j]);
blocks[i].Uniforms = &variables[parcel.index];
blocks[i].Binding = 0;
blocks[i].UniformBufferSize = 0;
blocks[i]._Packing =
gl_uniform_block_packing(block_type->interface_packing);
parcel.process(block_type->fields.array,
blocks[i].Name);
blocks[i].UniformBufferSize = parcel.buffer_size;
blocks[i].NumUniforms =
(unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
i++;
}
} else {
blocks[i].Name = ralloc_strdup(blocks, block_type->name);
blocks[i].Uniforms = &variables[parcel.index];
blocks[i].Binding = 0;
blocks[i].UniformBufferSize = 0;
blocks[i]._Packing =
gl_uniform_block_packing(block_type->interface_packing);
parcel.process(block_type,
b->has_instance_name ? block_type->name : "");
blocks[i].UniformBufferSize = parcel.buffer_size;
blocks[i].NumUniforms =
(unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
i++;
}
}
assert(parcel.index == num_variables);
_mesa_hash_table_destroy(block_hash, NULL);
*blocks_ret = blocks;
return num_blocks;
}
bool
link_uniform_blocks_are_compatible(const gl_uniform_block *a,
const gl_uniform_block *b)

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@ -53,6 +53,13 @@ extern bool
link_uniform_blocks_are_compatible(const gl_uniform_block *a,
const gl_uniform_block *b);
extern int
link_uniform_blocks(void *mem_ctx,
struct gl_shader_program *prog,
struct gl_shader **shader_list,
unsigned num_shaders,
struct gl_uniform_block **blocks_ret);
/**
* Class for processing all of the leaf fields of an uniform
*