etnaviv: remove flat shading workaround
It turned out not to be a hardware bug, but the shader compiler emitting wrong varying component use information. With that fixed we can turn flat shading back on. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de> Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
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@ -38,10 +38,6 @@ etna_rasterizer_state_create(struct pipe_context *pctx,
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struct etna_rasterizer_state *cs;
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struct etna_context *ctx = etna_context(pctx);
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/* Disregard flatshading on GC880+, as a HW bug there seem to disable all
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* varying interpolation if it's enabled */
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bool flatshade = ctx->screen->model < 880 ? so->flatshade : false;
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if (so->fill_front != so->fill_back)
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DBG("Different front and back fill mode not supported");
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@ -51,7 +47,7 @@ etna_rasterizer_state_create(struct pipe_context *pctx,
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cs->base = *so;
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cs->PA_CONFIG = (flatshade ? VIVS_PA_CONFIG_SHADE_MODEL_FLAT : VIVS_PA_CONFIG_SHADE_MODEL_SMOOTH) |
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cs->PA_CONFIG = (so->flatshade ? VIVS_PA_CONFIG_SHADE_MODEL_FLAT : VIVS_PA_CONFIG_SHADE_MODEL_SMOOTH) |
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translate_cull_face(so->cull_face, so->front_ccw) |
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translate_polygon_mode(so->fill_front) |
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COND(so->point_quad_rasterization, VIVS_PA_CONFIG_POINT_SPRITE_ENABLE) |
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