etnaviv: remove flat shading workaround

It turned out not to be a hardware bug, but the shader compiler
emitting wrong varying component use information. With that fixed
we can turn flat shading back on.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
This commit is contained in:
Lucas Stach 2017-06-08 17:06:02 +02:00
parent cedab87e76
commit 0ab59f120b
1 changed files with 1 additions and 5 deletions

View File

@ -38,10 +38,6 @@ etna_rasterizer_state_create(struct pipe_context *pctx,
struct etna_rasterizer_state *cs;
struct etna_context *ctx = etna_context(pctx);
/* Disregard flatshading on GC880+, as a HW bug there seem to disable all
* varying interpolation if it's enabled */
bool flatshade = ctx->screen->model < 880 ? so->flatshade : false;
if (so->fill_front != so->fill_back)
DBG("Different front and back fill mode not supported");
@ -51,7 +47,7 @@ etna_rasterizer_state_create(struct pipe_context *pctx,
cs->base = *so;
cs->PA_CONFIG = (flatshade ? VIVS_PA_CONFIG_SHADE_MODEL_FLAT : VIVS_PA_CONFIG_SHADE_MODEL_SMOOTH) |
cs->PA_CONFIG = (so->flatshade ? VIVS_PA_CONFIG_SHADE_MODEL_FLAT : VIVS_PA_CONFIG_SHADE_MODEL_SMOOTH) |
translate_cull_face(so->cull_face, so->front_ccw) |
translate_polygon_mode(so->fill_front) |
COND(so->point_quad_rasterization, VIVS_PA_CONFIG_POINT_SPRITE_ENABLE) |