panfrost/decode: Identify "compute FBD"

There is fundamentally not a framebuffer associated with a compute job.
Allocate a new structure for it so we don't mess up graphics when
decoding.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Alyssa Rosenzweig 2019-06-19 08:41:51 -07:00
parent 4f881237c3
commit 0aa5d89acb
2 changed files with 29 additions and 0 deletions

View File

@ -1406,6 +1406,13 @@ struct mali_single_framebuffer {
/* More below this, maybe */
} __attribute__((packed));
/* On Midgard, this "framebuffer descriptor" is used for the framebuffer field
* of compute jobs. Superficially resembles a single framebuffer descriptor */
struct mali_compute_fbd {
u32 unknown[64];
} __attribute__((packed));
/* Format bits for the render target flags */
#define MALI_MFBD_FORMAT_MSAA (1 << 1)

View File

@ -539,6 +539,26 @@ pandecode_replay_sfbd(uint64_t gpu_va, int job_no)
printf("},\n");
}
static void
pandecode_compute_fbd(uint64_t gpu_va, int job_no)
{
struct pandecode_mapped_memory *mem = pandecode_find_mapped_gpu_mem_containing(gpu_va);
const struct mali_compute_fbd *PANDECODE_PTR_VAR(s, mem, (mali_ptr) gpu_va);
pandecode_log("struct mali_compute_fbd framebuffer_%d = {\n", job_no);
pandecode_indent++;
pandecode_log(".unknown = {");
for (int i = 0; i < sizeof(s->unknown) / sizeof(s->unknown[0]); ++i)
printf("%X, ", s->unknown[i]);
pandecode_log("},\n");
pandecode_indent--;
printf("},\n");
}
static void
pandecode_replay_swizzle(unsigned swizzle)
{
@ -1275,6 +1295,8 @@ pandecode_replay_vertex_tiler_postfix_pre(const struct mali_vertex_tiler_postfix
pandecode_replay_scratchpad(p->framebuffer & ~FBD_TYPE, job_no, suffix);
else if (p->framebuffer & MALI_MFBD)
pandecode_replay_mfbd_bfr((u64) ((uintptr_t) p->framebuffer) & FBD_MASK, job_no, false);
else if (job_type == JOB_TYPE_COMPUTE)
pandecode_compute_fbd((u64) (uintptr_t) p->framebuffer, job_no);
else
pandecode_replay_sfbd((u64) (uintptr_t) p->framebuffer, job_no);