progs/trivial: Silence compiler warnings.
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6e5fe39f50
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@ -83,7 +83,7 @@ static void drawRightTriangle(void)
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glDisable (GL_BLEND);
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}
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void display(void)
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static void display(void)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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@ -99,7 +99,7 @@ void display(void)
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glFlush();
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}
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void reshape(int w, int h)
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static void reshape(int w, int h)
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{
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glViewport(0, 0, (GLsizei) w, (GLsizei) h);
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glMatrixMode(GL_PROJECTION);
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@ -111,7 +111,7 @@ void reshape(int w, int h)
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}
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/* ARGSUSED1 */
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void keyboard(unsigned char key, int x, int y)
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static void keyboard(unsigned char key, int x, int y)
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{
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switch (key) {
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case 't':
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@ -83,7 +83,7 @@ static void drawRightTriangle(void)
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glDisable (GL_BLEND);
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}
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void display(void)
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static void display(void)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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@ -99,7 +99,7 @@ void display(void)
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glFlush();
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}
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void reshape(int w, int h)
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static void reshape(int w, int h)
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{
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glViewport(0, 0, (GLsizei) w, (GLsizei) h);
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glMatrixMode(GL_PROJECTION);
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@ -111,7 +111,7 @@ void reshape(int w, int h)
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}
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/* ARGSUSED1 */
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void keyboard(unsigned char key, int x, int y)
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static void keyboard(unsigned char key, int x, int y)
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{
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switch (key) {
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case 't':
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@ -81,7 +81,7 @@ static void drawRightTriangle(void)
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glDisable (GL_BLEND);
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}
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void display(void)
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static void display(void)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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@ -97,7 +97,7 @@ void display(void)
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glFlush();
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}
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void reshape(int w, int h)
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static void reshape(int w, int h)
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{
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glViewport(0, 0, (GLsizei) w, (GLsizei) h);
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glMatrixMode(GL_PROJECTION);
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@ -109,7 +109,7 @@ void reshape(int w, int h)
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}
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/* ARGSUSED1 */
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void keyboard(unsigned char key, int x, int y)
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static void keyboard(unsigned char key, int x, int y)
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{
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switch (key) {
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case 't':
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@ -189,9 +189,6 @@ Key(unsigned char key, int x, int y)
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static void
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Init(int argc, char *argv[])
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{
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static const GLfloat mat[4] = { 1.0, 0.5, 0.5, 1.0 };
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GLint i;
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if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
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printf("GL_EXT_framebuffer_object not found!\n");
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exit(0);
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@ -101,7 +101,7 @@ static void drawRightTriangle(void)
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glEnd();
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}
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void display(void)
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static void display(void)
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{
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printf("GL_CLEAR_DEPTH = %.2f, GL_DEPTH_FUNC = %s, DepthRange(%.1f, %.1f)\n",
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clearVal, funcs[curFunc].str, minZ, maxZ);
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@ -124,7 +124,7 @@ void display(void)
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glFlush();
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}
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void reshape(int w, int h)
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static void reshape(int w, int h)
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{
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glViewport(0, 0, (GLsizei) w, (GLsizei) h);
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glMatrixMode(GL_PROJECTION);
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@ -136,7 +136,7 @@ void reshape(int w, int h)
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}
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/* ARGSUSED1 */
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void keyboard(unsigned char key, int x, int y)
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static void keyboard(unsigned char key, int x, int y)
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{
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switch (key) {
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case 'n':
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