glsl/lower_precision: split out const lowering

Some hw can narrow 32b const/uniform to 16b on load.. and in particular
lowering constants to 16b would break const->uniform lowering.  Allow
them to lower temps to 16b, while skipping consts.

Initially it is set to the same value as LowerPrecisionTemporaries, to
preserve the current behavior.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6189>
This commit is contained in:
Rob Clark 2020-08-05 09:56:52 -07:00 committed by Marge Bot
parent 4f060549be
commit 0a763c0c86
4 changed files with 13 additions and 0 deletions

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@ -1028,6 +1028,8 @@ lower_variables_visitor::visit(ir_variable *var)
/* Lower constant initializers. */
if (var->constant_value &&
var->type == var->constant_value->type) {
if (!options->LowerPrecisionConstants)
return visit_continue;
var->constant_value =
var->constant_value->clone(ralloc_parent(var), NULL);
lower_constant(var->constant_value);
@ -1035,6 +1037,8 @@ lower_variables_visitor::visit(ir_variable *var)
if (var->constant_initializer &&
var->type == var->constant_initializer->type) {
if (!options->LowerPrecisionConstants)
return visit_continue;
var->constant_initializer =
var->constant_initializer->clone(ralloc_parent(var), NULL);
lower_constant(var->constant_initializer);

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@ -442,6 +442,7 @@ standalone_compile_shader(const struct standalone_options *_options,
options->LowerPrecisionInt16 = true;
options->LowerPrecisionDerivatives = true;
options->LowerPrecisionTemporaries = true;
options->LowerPrecisionConstants = true;
}
}

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@ -3210,6 +3210,13 @@ struct gl_shader_compiler_options
GLboolean LowerPrecisionInt16;
GLboolean LowerPrecisionDerivatives;
/**
* This enables lowering of 16b constants. Some drivers may not
* to lower constants to 16b (ie. if the hw can do automatic
* narrowing on constant load)
*/
GLboolean LowerPrecisionConstants;
/**
* This enables 16-bit phis in NIR, 16-bit loop counters, 16-bit indirect
* arrays, etc.

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@ -348,6 +348,7 @@ void st_init_limits(struct pipe_screen *screen,
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16);
options->LowerPrecisionTemporaries =
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_GLSL_16BIT_TEMPS);
options->LowerPrecisionConstants = options->LowerPrecisionTemporaries;
}
c->MaxUserAssignableUniformLocations =