gallium/u_blitter: let drivers decide which VS to use for draw_rectangle

This approach allows drivers to set their own vertex shader and skip
compilation of u_blitter vertex shaders.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-10-05 04:02:05 +02:00
parent a46bcf0a77
commit 0a3b5a0232
8 changed files with 72 additions and 42 deletions

View File

@ -350,8 +350,9 @@ static void bind_vs_pos_only(struct blitter_context_priv *ctx,
pipe->bind_vs_state(pipe, ctx->vs_pos_only[index]);
}
static void bind_vs_passthrough_pos_generic(struct blitter_context_priv *ctx)
static void *get_vs_passthrough_pos_generic(struct blitter_context *blitter)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->vs) {
@ -362,12 +363,12 @@ static void bind_vs_passthrough_pos_generic(struct blitter_context_priv *ctx)
util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
semantic_indices, false);
}
pipe->bind_vs_state(pipe, ctx->vs);
return ctx->vs;
}
static void bind_vs_passthrough_pos(struct blitter_context_priv *ctx)
static void *get_vs_passthrough_pos(struct blitter_context *blitter)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->vs_nogeneric) {
@ -379,19 +380,18 @@ static void bind_vs_passthrough_pos(struct blitter_context_priv *ctx)
semantic_names,
semantic_indices, false);
}
pipe->bind_vs_state(pipe, ctx->vs_nogeneric);
return ctx->vs_nogeneric;
}
static void bind_vs_layered(struct blitter_context_priv *ctx)
static void *get_vs_layered(struct blitter_context *blitter)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->vs_layered) {
ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe);
}
pipe->bind_vs_state(pipe, ctx->vs_layered);
return ctx->vs_layered;
}
static void bind_fs_empty(struct blitter_context_priv *ctx)
@ -1211,21 +1211,12 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter)
}
static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
bool scissor,
bool vs_layered,
bool vs_pass_generic)
bool scissor)
{
struct pipe_context *pipe = ctx->base.pipe;
pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor
: ctx->rs_state);
if (vs_layered)
bind_vs_layered(ctx);
else if (vs_pass_generic)
bind_vs_passthrough_pos_generic(ctx);
else
bind_vs_passthrough_pos(ctx);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
if (ctx->has_tessellation) {
@ -1238,6 +1229,7 @@ static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
static void blitter_draw(struct blitter_context_priv *ctx,
void *vertex_elements_cso,
blitter_get_vs_func get_vs,
int x1, int y1, int x2, int y2, float depth,
unsigned num_instances)
{
@ -1256,6 +1248,7 @@ static void blitter_draw(struct blitter_context_priv *ctx,
pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
pipe->bind_vertex_elements_state(pipe, vertex_elements_cso);
pipe->bind_vs_state(pipe, get_vs(&ctx->base));
util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
0, num_instances);
pipe_resource_reference(&vb.buffer.resource, NULL);
@ -1263,6 +1256,7 @@ static void blitter_draw(struct blitter_context_priv *ctx,
void util_blitter_draw_rectangle(struct blitter_context *blitter,
void *vertex_elements_cso,
blitter_get_vs_func get_vs,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,
@ -1289,7 +1283,8 @@ void util_blitter_draw_rectangle(struct blitter_context *blitter,
default:;
}
blitter_draw(ctx, vertex_elements_cso, x1, y1, x2, y2, depth, num_instances);
blitter_draw(ctx, vertex_elements_cso, get_vs, x1, y1, x2, y2, depth,
num_instances);
}
static void *get_clear_blend_state(struct blitter_context_priv *ctx,
@ -1393,12 +1388,23 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
UTIL_BLITTER_ATTRIB_NONE;
if (num_layers > 1 && ctx->has_layered) {
blitter_set_common_draw_rect_state(ctx, false, true, pass_generic);
blitter->draw_rectangle(blitter, ctx->velem_state, 0, 0, width, height,
blitter_get_vs_func get_vs = get_vs_layered;
blitter_set_common_draw_rect_state(ctx, false);
blitter->draw_rectangle(blitter, ctx->velem_state, get_vs,
0, 0, width, height,
(float) depth, num_layers, type, &attrib);
} else {
blitter_set_common_draw_rect_state(ctx, false, false, pass_generic);
blitter->draw_rectangle(blitter, ctx->velem_state, 0, 0, width, height,
blitter_get_vs_func get_vs;
if (pass_generic)
get_vs = get_vs_passthrough_pos_generic;
else
get_vs = get_vs_passthrough_pos;
blitter_set_common_draw_rect_state(ctx, false);
blitter->draw_rectangle(blitter, ctx->velem_state, get_vs,
0, 0, width, height,
(float) depth, 1, type, &attrib);
}
@ -1612,6 +1618,7 @@ blitter_draw_tex(struct blitter_context_priv *ctx,
bool uses_txf, enum blitter_attrib_type type)
{
union blitter_attrib coord;
blitter_get_vs_func get_vs = get_vs_passthrough_pos_generic;
get_texcoords(src, src_width0, src_height0,
src_x1, src_y1, src_x2, src_y2, layer, sample,
@ -1631,10 +1638,10 @@ blitter_draw_tex(struct blitter_context_priv *ctx,
ctx->vertices[i][1][3] = coord.texcoord.w;
/* Cubemaps don't use draw_rectangle. */
blitter_draw(ctx, ctx->velem_state,
blitter_draw(ctx, ctx->velem_state, get_vs,
dst_x1, dst_y1, dst_x2, dst_y2, 0, 1);
} else {
ctx->base.draw_rectangle(&ctx->base, ctx->velem_state,
ctx->base.draw_rectangle(&ctx->base, ctx->velem_state, get_vs,
dst_x1, dst_y1, dst_x2, dst_y2,
0, 1, type, &coord);
}
@ -1946,7 +1953,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
pipe->set_scissor_states(pipe, 0, 1, scissor);
}
blitter_set_common_draw_rect_state(ctx, scissor != NULL, false, true);
blitter_set_common_draw_rect_state(ctx, scissor != NULL);
do_blits(ctx, dst, dstbox, src, src_width0, src_height0,
srcbox, blit_depth || blit_stencil, use_txf);
@ -2052,7 +2059,7 @@ void util_blitter_generate_mipmap(struct blitter_context *blitter,
pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
0, 1, &sampler_state);
blitter_set_common_draw_rect_state(ctx, false, false, true);
blitter_set_common_draw_rect_state(ctx, false);
for (src_level = base_level; src_level < last_level; src_level++) {
struct pipe_box dstbox = {0}, srcbox = {0};
@ -2144,13 +2151,14 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
if (num_layers > 1 && ctx->has_layered) {
blitter_set_common_draw_rect_state(ctx, false, true, true);
blitter->draw_rectangle(blitter, ctx->velem_state,
blitter_set_common_draw_rect_state(ctx, false);
blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_layered,
dstx, dsty, dstx+width, dsty+height, 0,
num_layers, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
} else {
blitter_set_common_draw_rect_state(ctx, false, false, true);
blitter_set_common_draw_rect_state(ctx, false);
blitter->draw_rectangle(blitter, ctx->velem_state,
get_vs_passthrough_pos_generic,
dstx, dsty, dstx+width, dsty+height, 0,
1, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
}
@ -2222,13 +2230,14 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
if (num_layers > 1 && ctx->has_layered) {
blitter_set_common_draw_rect_state(ctx, false, true, false);
blitter->draw_rectangle(blitter, ctx->velem_state,
blitter_set_common_draw_rect_state(ctx, false);
blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_layered,
dstx, dsty, dstx+width, dsty+height, depth,
num_layers, UTIL_BLITTER_ATTRIB_NONE, NULL);
} else {
blitter_set_common_draw_rect_state(ctx, false, false, false);
blitter_set_common_draw_rect_state(ctx, false);
blitter->draw_rectangle(blitter, ctx->velem_state,
get_vs_passthrough_pos,
dstx, dsty, dstx+width, dsty+height, depth, 1,
UTIL_BLITTER_ATTRIB_NONE, NULL);
}
@ -2286,10 +2295,10 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, sample_mask);
blitter_set_common_draw_rect_state(ctx, false, false, false);
blitter_set_common_draw_rect_state(ctx, false);
blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
blitter->draw_rectangle(blitter, ctx->velem_state, 0, 0,
zsurf->width, zsurf->height, depth,
blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
0, 0, zsurf->width, zsurf->height, depth,
1, UTIL_BLITTER_ATTRIB_NONE, NULL);
util_blitter_restore_vertex_states(blitter);
@ -2486,9 +2495,9 @@ void util_blitter_custom_resolve_color(struct blitter_context *blitter,
fb_state.zsbuf = NULL;
pipe->set_framebuffer_state(pipe, &fb_state);
blitter_set_common_draw_rect_state(ctx, false, false, false);
blitter_set_common_draw_rect_state(ctx, false);
blitter_set_dst_dimensions(ctx, src->width0, src->height0);
blitter->draw_rectangle(blitter, ctx->velem_state,
blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
0, 0, src->width0, src->height0,
0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
util_blitter_restore_fb_state(blitter);
@ -2536,9 +2545,9 @@ void util_blitter_custom_color(struct blitter_context *blitter,
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
blitter_set_common_draw_rect_state(ctx, false, false, false);
blitter_set_common_draw_rect_state(ctx, false);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
blitter->draw_rectangle(blitter, ctx->velem_state,
blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
0, 0, dstsurf->width, dstsurf->height,
0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);

View File

@ -53,11 +53,20 @@ union blitter_attrib {
} texcoord;
};
struct blitter_context;
typedef void *(*blitter_get_vs_func)(struct blitter_context *blitter);
struct blitter_context
{
/**
* Draw a rectangle.
*
* \param get_vs Callback for obtaining the vertex shader for the draw call.
* It might invoke the shader compiler. The driver is
* responsible for setting the vertex shader, and the callback
* allows the driver to query the vertex shader CSO if it
* wants to use the default one.
* \param x1 An X coordinate of the top-left corner.
* \param y1 A Y coordinate of the top-left corner.
* \param x2 An X coordinate of the bottom-right corner.
@ -82,6 +91,7 @@ struct blitter_context
*/
void (*draw_rectangle)(struct blitter_context *blitter,
void *vertex_elements_cso,
blitter_get_vs_func get_vs,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,
@ -157,6 +167,7 @@ void util_blitter_set_texture_multisample(struct blitter_context *blitter,
* inside of the draw_rectangle callback if the driver overrides it. */
void util_blitter_draw_rectangle(struct blitter_context *blitter,
void *vertex_elements_cso,
blitter_get_vs_func get_vs,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,

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@ -744,6 +744,7 @@ void r300_plug_in_stencil_ref_fallback(struct r300_context *r300);
void r500_emit_index_bias(struct r300_context *r300, int index_bias);
void r300_blitter_draw_rectangle(struct blitter_context *blitter,
void *vertex_elements_cso,
blitter_get_vs_func get_vs,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,

View File

@ -1114,6 +1114,7 @@ struct draw_stage* r300_draw_stage(struct r300_context* r300)
* somewhat inefficient. Instead we use a rectangular point sprite. */
void r300_blitter_draw_rectangle(struct blitter_context *blitter,
void *vertex_elements_cso,
blitter_get_vs_func get_vs,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,
@ -1135,7 +1136,8 @@ void r300_blitter_draw_rectangle(struct blitter_context *blitter,
if ((!r300->screen->caps.has_tcl && type == UTIL_BLITTER_ATTRIB_NONE) ||
type == UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW ||
num_instances > 1) {
util_blitter_draw_rectangle(blitter, vertex_elements_cso, x1, y1, x2, y2,
util_blitter_draw_rectangle(blitter, vertex_elements_cso, get_vs,
x1, y1, x2, y2,
depth, num_instances, type, attrib);
return;
}
@ -1144,6 +1146,7 @@ void r300_blitter_draw_rectangle(struct blitter_context *blitter,
return;
r300->context.bind_vertex_elements_state(&r300->context, vertex_elements_cso);
r300->context.bind_vs_state(&r300->context, get_vs(blitter));
if (type == UTIL_BLITTER_ATTRIB_TEXCOORD_XY)
r300->sprite_coord_enable = 1;

View File

@ -212,6 +212,7 @@ void r600_gfx_wait_fence(struct r600_common_context *ctx,
void r600_draw_rectangle(struct blitter_context *blitter,
void *vertex_elements_cso,
blitter_get_vs_func get_vs,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,
@ -225,6 +226,7 @@ void r600_draw_rectangle(struct blitter_context *blitter,
float *vb;
rctx->b.bind_vertex_elements_state(&rctx->b, vertex_elements_cso);
rctx->b.bind_vs_state(&rctx->b, get_vs(blitter));
/* Some operations (like color resolve on r6xx) don't work
* with the conventional primitive types.

View File

@ -763,6 +763,7 @@ void r600_gfx_wait_fence(struct r600_common_context *ctx,
uint64_t va, uint32_t ref, uint32_t mask);
void r600_draw_rectangle(struct blitter_context *blitter,
void *vertex_elements_cso,
blitter_get_vs_func get_vs,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,

View File

@ -409,6 +409,7 @@ void si_emit_cache_flush(struct si_context *sctx);
void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
void si_draw_rectangle(struct blitter_context *blitter,
void *vertex_elements_cso,
blitter_get_vs_func get_vs,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,

View File

@ -1492,6 +1492,7 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
void si_draw_rectangle(struct blitter_context *blitter,
void *vertex_elements_cso,
blitter_get_vs_func get_vs,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,
@ -1565,6 +1566,7 @@ void si_draw_rectangle(struct blitter_context *blitter,
vbuffer.buffer_offset = offset;
pipe->set_vertex_buffers(pipe, blitter->vb_slot, 1, &vbuffer);
pipe->bind_vs_state(pipe, get_vs(blitter));
if (sctx->vertex_elements != vertex_elements_cso)
pipe->bind_vertex_elements_state(pipe, vertex_elements_cso);