st/mesa: remove unused var
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@ -70,7 +70,6 @@ st_BlitFramebuffer(GLcontext *ctx,
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const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
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GL_STENCIL_BUFFER_BIT);
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struct st_context *st = st_context(ctx);
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struct pipe_context *pipe = st->pipe;
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const uint pFilter = ((filter == GL_NEAREST)
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? PIPE_TEX_MIPFILTER_NEAREST
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: PIPE_TEX_MIPFILTER_LINEAR);
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