nir: Fix invalid code for MSVC
Fixes: ee2050b111
("nir: Use BITSET for tracking varyings in lower_io_arrays")
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@ -349,7 +349,7 @@ nir_lower_io_arrays_to_elements_no_indirects(nir_shader *shader,
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struct hash_table *split_inputs = _mesa_pointer_hash_table_create(NULL);
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struct hash_table *split_outputs = _mesa_pointer_hash_table_create(NULL);
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BITSET_DECLARE(indirects, 4 * VARYING_SLOT_TESS_MAX) = {};
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BITSET_DECLARE(indirects, 4 * VARYING_SLOT_TESS_MAX) = {{0}};
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lower_io_arrays_to_elements(shader, nir_var_shader_out,
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indirects, split_outputs, true);
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@ -387,7 +387,7 @@ nir_lower_io_arrays_to_elements(nir_shader *producer, nir_shader *consumer)
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struct hash_table *split_inputs = _mesa_pointer_hash_table_create(NULL);
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struct hash_table *split_outputs = _mesa_pointer_hash_table_create(NULL);
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BITSET_DECLARE(indirects, 4 * VARYING_SLOT_TESS_MAX) = {};
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BITSET_DECLARE(indirects, 4 * VARYING_SLOT_TESS_MAX) = {{0}};
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create_indirects_mask(producer, indirects, nir_var_shader_out);
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create_indirects_mask(consumer, indirects, nir_var_shader_in);
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