nir: Fix invalid code for MSVC

Fixes: ee2050b111
       ("nir: Use BITSET for tracking varyings in lower_io_arrays")
This commit is contained in:
Dylan Baker 2019-10-25 13:56:23 -07:00
parent ca0c1e69ca
commit 09ee11f5da
1 changed files with 2 additions and 2 deletions

View File

@ -349,7 +349,7 @@ nir_lower_io_arrays_to_elements_no_indirects(nir_shader *shader,
struct hash_table *split_inputs = _mesa_pointer_hash_table_create(NULL);
struct hash_table *split_outputs = _mesa_pointer_hash_table_create(NULL);
BITSET_DECLARE(indirects, 4 * VARYING_SLOT_TESS_MAX) = {};
BITSET_DECLARE(indirects, 4 * VARYING_SLOT_TESS_MAX) = {{0}};
lower_io_arrays_to_elements(shader, nir_var_shader_out,
indirects, split_outputs, true);
@ -387,7 +387,7 @@ nir_lower_io_arrays_to_elements(nir_shader *producer, nir_shader *consumer)
struct hash_table *split_inputs = _mesa_pointer_hash_table_create(NULL);
struct hash_table *split_outputs = _mesa_pointer_hash_table_create(NULL);
BITSET_DECLARE(indirects, 4 * VARYING_SLOT_TESS_MAX) = {};
BITSET_DECLARE(indirects, 4 * VARYING_SLOT_TESS_MAX) = {{0}};
create_indirects_mask(producer, indirects, nir_var_shader_out);
create_indirects_mask(consumer, indirects, nir_var_shader_in);