mesa: remove FEATURE_dlist define.
Signed-off-by: Oliver McFadden <oliver.mcfadden@linux.intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@ -1006,7 +1006,6 @@ _mesa_initialize_context(struct gl_context *ctx,
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switch (ctx->API) {
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case API_OPENGL:
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#if FEATURE_dlist
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ctx->Save = _mesa_create_save_table();
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if (!ctx->Save) {
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_mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
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@ -1015,7 +1014,6 @@ _mesa_initialize_context(struct gl_context *ctx,
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}
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_mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
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#endif
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case API_OPENGL_CORE:
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break;
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case API_OPENGLES:
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@ -553,9 +553,6 @@ union uint64_pair
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static GLuint InstSize[OPCODE_END_OF_LIST + 1];
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#if FEATURE_dlist
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void mesa_print_display_list(GLuint list);
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@ -11076,9 +11073,6 @@ void _mesa_init_dlist_dispatch(struct _glapi_table *disp)
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}
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#endif /* FEATURE_dlist */
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/**
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* Initialize display list state for given context.
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*/
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@ -11106,9 +11100,7 @@ _mesa_init_display_list(struct gl_context *ctx)
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/* Display List group */
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ctx->List.ListBase = 0;
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#if FEATURE_dlist
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_mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt);
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#endif
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}
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@ -37,8 +37,6 @@
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#include "main/mtypes.h"
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#if FEATURE_dlist
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#define _MESA_INIT_DLIST_VTXFMT(vfmt, impl) \
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do { \
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(vfmt)->CallList = impl ## CallList; \
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@ -70,32 +68,6 @@ extern void _mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
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extern void _mesa_init_dlist_dispatch(struct _glapi_table *disp);
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#else /* FEATURE_dlist */
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#include "main/compiler.h"
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#define _MESA_INIT_DLIST_VTXFMT(vfmt, impl) do { } while (0)
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static inline void
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_mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
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{
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/* there should be no list to delete */
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ASSERT_NO_FEATURE();
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}
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static inline void
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_mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
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const GLvertexformat *vfmt)
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{
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}
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static inline void
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_mesa_init_dlist_dispatch(struct _glapi_table *disp)
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{
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}
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#endif /* FEATURE_dlist */
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extern void _mesa_init_display_list( struct gl_context * ctx );
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extern void _mesa_free_display_list_data(struct gl_context *ctx);
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@ -84,7 +84,6 @@
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#define FEATURE_remap_table 0
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#endif
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#define FEATURE_dlist FEATURE_GL
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#define FEATURE_draw_read_buffer FEATURE_GL
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#define FEATURE_drawpix FEATURE_GL
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#define FEATURE_evaluators FEATURE_GL
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@ -78,9 +78,7 @@ struct vbo_context {
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GLuint map_vp_arb[VERT_ATTRIB_MAX];
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struct vbo_exec_context exec;
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#if FEATURE_dlist
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struct vbo_save_context save;
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#endif
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/* Callback into the driver. This must always succeed, the driver
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* is responsible for initiating any fallback actions required:
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@ -34,9 +34,6 @@
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#include "vbo_context.h"
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#if FEATURE_dlist
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static void vbo_save_callback_init( struct gl_context *ctx )
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{
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ctx->Driver.NewList = vbo_save_NewList;
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@ -131,6 +128,3 @@ void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback )
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else
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save->replay_flags &= ~VBO_SAVE_FALLBACK;
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}
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#endif /* FEATURE_dlist */
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@ -158,8 +158,6 @@ struct vbo_save_context {
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GLubyte *currentsz[VBO_ATTRIB_MAX];
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};
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#if FEATURE_dlist
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void vbo_save_init( struct gl_context *ctx );
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void vbo_save_destroy( struct gl_context *ctx );
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void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback );
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@ -195,18 +193,4 @@ void
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vbo_save_unmap_vertex_store(struct gl_context *ctx,
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struct vbo_save_vertex_store *vertex_store);
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#else /* FEATURE_dlist */
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static inline void
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vbo_save_init( struct gl_context *ctx )
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{
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}
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static inline void
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vbo_save_destroy( struct gl_context *ctx )
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{
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}
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#endif /* FEATURE_dlist */
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#endif /* VBO_SAVE_H */
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@ -84,9 +84,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "vbo_noop.h"
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#if FEATURE_dlist
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#ifdef ERROR
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#undef ERROR
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#endif
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@ -1668,6 +1665,3 @@ vbo_save_api_init(struct vbo_save_context *save)
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ctx->ListState.ListVtxfmt.MultiDrawElementsBaseVertex = _save_OBE_MultiDrawElementsBaseVertex;
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_mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
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}
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#endif /* FEATURE_dlist */
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@ -39,9 +39,6 @@
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#include "vbo_context.h"
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#if FEATURE_dlist
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/**
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* After playback, copy everything but the position from the
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* last vertex to the saved state
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@ -331,6 +328,3 @@ end:
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save->buffer_ptr = vbo_save_map_vertex_store(ctx, save->vertex_store);
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}
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}
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#endif /* FEATURE_dlist */
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@ -37,9 +37,6 @@
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#include "vbo_context.h"
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#if FEATURE_dlist
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typedef void (*attr_func)( struct gl_context *ctx, GLint target, const GLfloat * );
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@ -191,6 +188,3 @@ void vbo_loopback_vertex_list( struct gl_context *ctx,
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}
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}
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}
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#endif /* FEATURE_dlist */
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