vc4: Rename add_uniform() to qir_uniform().

This commit is contained in:
Eric Anholt 2015-02-19 12:16:25 -08:00
parent 96f6efc561
commit 09c844fcd9
1 changed files with 15 additions and 15 deletions

View File

@ -110,7 +110,7 @@ resize_qreg_array(struct vc4_compile *c,
}
static struct qreg
add_uniform(struct vc4_compile *c,
qir_uniform(struct vc4_compile *c,
enum quniform_contents contents,
uint32_t data)
{
@ -146,7 +146,7 @@ static struct qreg
get_temp_for_uniform(struct vc4_compile *c, enum quniform_contents contents,
uint32_t data)
{
struct qreg u = add_uniform(c, contents, data);
struct qreg u = qir_uniform(c, contents, data);
struct qreg t = qir_MOV(c, u);
return t;
}
@ -188,7 +188,7 @@ indirect_uniform_load(struct vc4_compile *c,
indirect_offset = qir_MIN(c, indirect_offset, qir_uniform_ui(c, (range->dst_offset +
range->size - 4)));
qir_TEX_DIRECT(c, indirect_offset, add_uniform(c, QUNIFORM_UBO_ADDR, 0));
qir_TEX_DIRECT(c, indirect_offset, qir_uniform(c, QUNIFORM_UBO_ADDR, 0));
struct qreg r4 = qir_TEX_RESULT(c);
c->num_texture_samples++;
return qir_MOV(c, r4);
@ -646,10 +646,10 @@ tgsi_to_qir_tex(struct vc4_compile *c,
}
struct qreg texture_u[] = {
add_uniform(c, QUNIFORM_TEXTURE_CONFIG_P0, unit),
add_uniform(c, QUNIFORM_TEXTURE_CONFIG_P1, unit),
add_uniform(c, QUNIFORM_CONSTANT, 0),
add_uniform(c, QUNIFORM_CONSTANT, 0),
qir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P0, unit),
qir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P1, unit),
qir_uniform(c, QUNIFORM_CONSTANT, 0),
qir_uniform(c, QUNIFORM_CONSTANT, 0),
};
uint32_t next_texture_u = 0;
@ -672,7 +672,7 @@ tgsi_to_qir_tex(struct vc4_compile *c,
if (tgsi_inst->Texture.Texture == TGSI_TEXTURE_CUBE ||
tgsi_inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE ||
is_txl) {
texture_u[2] = add_uniform(c, QUNIFORM_TEXTURE_CONFIG_P2,
texture_u[2] = qir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P2,
unit | (is_txl << 16));
}
@ -1825,12 +1825,12 @@ emit_frag_end(struct vc4_compile *c)
qir_TLB_DISCARD_SETUP(c, c->discard);
if (c->fs_key->stencil_enabled) {
qir_TLB_STENCIL_SETUP(c, add_uniform(c, QUNIFORM_STENCIL, 0));
qir_TLB_STENCIL_SETUP(c, qir_uniform(c, QUNIFORM_STENCIL, 0));
if (c->fs_key->stencil_twoside) {
qir_TLB_STENCIL_SETUP(c, add_uniform(c, QUNIFORM_STENCIL, 1));
qir_TLB_STENCIL_SETUP(c, qir_uniform(c, QUNIFORM_STENCIL, 1));
}
if (c->fs_key->stencil_full_writemasks) {
qir_TLB_STENCIL_SETUP(c, add_uniform(c, QUNIFORM_STENCIL, 2));
qir_TLB_STENCIL_SETUP(c, qir_uniform(c, QUNIFORM_STENCIL, 2));
}
}
@ -1895,7 +1895,7 @@ emit_scaled_viewport_write(struct vc4_compile *c, struct qreg rcp_w)
for (int i = 0; i < 2; i++) {
struct qreg scale =
add_uniform(c, QUNIFORM_VIEWPORT_X_SCALE + i, 0);
qir_uniform(c, QUNIFORM_VIEWPORT_X_SCALE + i, 0);
xyi[i] = qir_FTOI(c, qir_FMUL(c,
qir_FMUL(c,
@ -1910,8 +1910,8 @@ emit_scaled_viewport_write(struct vc4_compile *c, struct qreg rcp_w)
static void
emit_zs_write(struct vc4_compile *c, struct qreg rcp_w)
{
struct qreg zscale = add_uniform(c, QUNIFORM_VIEWPORT_Z_SCALE, 0);
struct qreg zoffset = add_uniform(c, QUNIFORM_VIEWPORT_Z_OFFSET, 0);
struct qreg zscale = qir_uniform(c, QUNIFORM_VIEWPORT_Z_SCALE, 0);
struct qreg zoffset = qir_uniform(c, QUNIFORM_VIEWPORT_Z_OFFSET, 0);
qir_VPM_WRITE(c, qir_FADD(c, qir_FMUL(c, qir_FMUL(c,
c->outputs[c->output_position_index + 2],
@ -1995,7 +1995,7 @@ emit_ucp_clipdistance(struct vc4_compile *c)
for (int i = 0; i < 4; i++) {
struct qreg pos_chan = c->outputs[cv + i];
struct qreg ucp =
add_uniform(c, QUNIFORM_USER_CLIP_PLANE,
qir_uniform(c, QUNIFORM_USER_CLIP_PLANE,
plane * 4 + i);
dist = qir_FADD(c, dist, qir_FMUL(c, pos_chan, ucp));
}