mesa: consolidate some glUniform code
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07b0529e55
commit
09c7d7bf2a
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@ -840,6 +840,39 @@ _mesa_sizeof_glsl_type(GLenum type)
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}
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static GLenum
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base_uniform_type(GLenum type)
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{
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switch (type) {
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#if 0 /* not needed, for now */
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case GL_BOOL:
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case GL_BOOL_VEC2:
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case GL_BOOL_VEC3:
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case GL_BOOL_VEC4:
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return GL_BOOL;
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#endif
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case GL_FLOAT:
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case GL_FLOAT_VEC2:
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case GL_FLOAT_VEC3:
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case GL_FLOAT_VEC4:
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return GL_FLOAT;
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case GL_UNSIGNED_INT:
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case GL_UNSIGNED_INT_VEC2:
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case GL_UNSIGNED_INT_VEC3:
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case GL_UNSIGNED_INT_VEC4:
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return GL_UNSIGNED_INT;
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case GL_INT:
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case GL_INT_VEC2:
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case GL_INT_VEC3:
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case GL_INT_VEC4:
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return GL_INT;
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default:
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_mesa_problem(NULL, "Invalid type in base_uniform_type()");
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return GL_FLOAT;
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}
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}
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static GLboolean
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is_boolean_type(GLenum type)
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{
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@ -855,36 +888,6 @@ is_boolean_type(GLenum type)
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}
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static GLboolean
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is_integer_type(GLenum type)
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{
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switch (type) {
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case GL_INT:
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case GL_INT_VEC2:
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case GL_INT_VEC3:
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case GL_INT_VEC4:
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return GL_TRUE;
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default:
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return GL_FALSE;
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}
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}
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static GLboolean
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is_uint_type(GLenum type)
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{
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switch (type) {
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case GL_UNSIGNED_INT:
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case GL_UNSIGNED_INT_VEC2:
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case GL_UNSIGNED_INT_VEC3:
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case GL_UNSIGNED_INT_VEC4:
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return GL_TRUE;
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default:
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return GL_FALSE;
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}
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}
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static GLboolean
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is_sampler_type(GLenum type)
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{
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@ -1812,8 +1815,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
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else {
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/* ordinary uniform variable */
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const GLboolean isUniformBool = is_boolean_type(param->DataType);
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const GLboolean areIntValues = is_integer_type(type);
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const GLboolean areUintValues = is_uint_type(type);
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const GLenum basicType = base_uniform_type(type);
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const GLint slots = (param->Size + 3) / 4;
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const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType);
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GLsizei k, i;
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@ -1844,14 +1846,14 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
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/* uniformVal (the destination) is always float[4] */
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uniformVal = program->Parameters->ParameterValues[index + offset + k];
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if (areIntValues) {
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if (basicType == GL_INT) {
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/* convert user's ints to floats */
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const GLint *iValues = ((const GLint *) values) + k * elems;
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for (i = 0; i < elems; i++) {
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uniformVal[i] = (GLfloat) iValues[i];
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}
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}
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else if (areUintValues) {
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else if (basicType == GL_UNSIGNED_INT) {
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/* convert user's uints to floats */
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const GLuint *iValues = ((const GLuint *) values) + k * elems;
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for (i = 0; i < elems; i++) {
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@ -1860,6 +1862,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
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}
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else {
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const GLfloat *fValues = ((const GLfloat *) values) + k * elems;
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assert(basicType == GL_FLOAT);
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for (i = 0; i < elems; i++) {
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uniformVal[i] = fValues[i];
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}
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@ -1886,7 +1889,6 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
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struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
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struct gl_uniform *uniform;
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GLint elems, offset;
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GLenum basicType;
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if (!shProg || !shProg->LinkStatus) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)");
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@ -1914,65 +1916,14 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
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return;
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}
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switch (type) {
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case GL_FLOAT:
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basicType = GL_FLOAT;
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elems = 1;
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break;
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case GL_INT:
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basicType = GL_INT;
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elems = 1;
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break;
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case GL_UNSIGNED_INT:
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basicType = GL_UNSIGNED_INT;
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elems = 1;
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break;
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case GL_FLOAT_VEC2:
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basicType = GL_FLOAT;
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elems = 2;
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break;
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case GL_INT_VEC2:
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basicType = GL_INT;
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elems = 2;
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break;
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case GL_UNSIGNED_INT_VEC2:
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basicType = GL_UNSIGNED_INT;
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elems = 2;
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break;
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case GL_FLOAT_VEC3:
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basicType = GL_FLOAT;
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elems = 3;
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break;
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case GL_INT_VEC3:
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basicType = GL_INT;
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elems = 3;
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break;
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case GL_UNSIGNED_INT_VEC3:
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basicType = GL_UNSIGNED_INT;
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elems = 3;
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break;
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case GL_FLOAT_VEC4:
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basicType = GL_FLOAT;
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elems = 4;
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break;
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case GL_INT_VEC4:
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basicType = GL_INT;
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elems = 4;
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break;
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case GL_UNSIGNED_INT_VEC4:
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basicType = GL_UNSIGNED_INT;
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elems = 4;
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break;
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default:
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_mesa_problem(ctx, "Invalid type in _mesa_uniform");
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return;
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}
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elems = _mesa_sizeof_glsl_type(type);
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FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
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uniform = &shProg->Uniforms->Uniforms[location];
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if (ctx->Shader.Flags & GLSL_UNIFORMS) {
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const GLenum basicType = base_uniform_type(type);
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GLint i;
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printf("Mesa: set program %u uniform %s (loc %d) to: ",
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shProg->Name, uniform->Name, location);
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