panfrost: Decode shader types in pantrace shader-db
We see some COMPUTE jobs that were mistakenly identified as VERTEX. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@ -1825,6 +1825,18 @@ pandecode_scratchpad(uintptr_t pscratchpad, int job_no, char *suffix)
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pandecode_log("};\n");
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}
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static const char *
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shader_type_for_job(unsigned type)
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{
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switch (type) {
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case JOB_TYPE_VERTEX: return "VERTEX";
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case JOB_TYPE_TILER: return "FRAGMENT";
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case JOB_TYPE_COMPUTE: return "COMPUTE";
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default:
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return "UNKNOWN";
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}
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}
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static unsigned shader_id = 0;
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static struct midgard_disasm_stats
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@ -1877,7 +1889,7 @@ pandecode_shader_disassemble(mali_ptr shader_ptr, int shader_no, int type,
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"%u inst, %u bundles, %u quadwords, "
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"%u registers, %u threads, 0 loops\n\n\n",
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shader_id++,
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(type == JOB_TYPE_TILER) ? "FRAGMENT" : "VERTEX",
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shader_type_for_job(type),
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stats.instruction_count, stats.bundle_count, stats.quadword_count,
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stats.work_count, nr_threads);
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