r300g: minor cleanups after the no-rhw merge

This commit is contained in:
Marek Olšák 2010-03-06 23:29:17 +01:00
parent c37a20416d
commit 09653d65e9
2 changed files with 5 additions and 9 deletions

View File

@ -716,8 +716,7 @@ static void* r300_create_rs_state(struct pipe_context* pipe,
rs->vap_control_status = R300_VC_32BIT_SWAP;
#endif
/* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
* Else, enable HW TCL and force Draw's TCL off. */
/* If no TCL engine is present, turn off the HW TCL. */
if (!r300screen->caps->has_tcl) {
rs->vap_control_status |= R300_VAP_TCL_BYPASS;
}
@ -1121,7 +1120,6 @@ static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
r300->vap_output_state.dirty = TRUE;
r300->vertex_stream_state.dirty = TRUE; /* XXX needed for TCL bypass */
r300->pvs_flush.dirty = TRUE;
if (r300->fs) {

View File

@ -436,15 +436,14 @@ static void r300_update_derived_shader_state(struct r300_context* r300)
struct r300_vap_output_state *vap_out =
(struct r300_vap_output_state*)r300->vap_output_state.state;
/* XXX Mmm, delicious hax */
memset(&r300->vertex_info, 0, sizeof(struct vertex_info));
memcpy(vap_out, vs->hwfmt, sizeof(uint)*4);
r300_update_rs_block(r300, &vs->outputs, &r300->fs->inputs);
if (r300screen->caps->has_tcl) {
memcpy(vap_out, vs->hwfmt, sizeof(uint)*4);
r300_vertex_psc(r300);
} else {
/* XXX set vap_out */
memset(&r300->vertex_info, 0, sizeof(struct vertex_info));
r300_draw_emit_all_attribs(r300);
draw_compute_vertex_size(&r300->vertex_info);
r300_swtcl_vertex_psc(r300);
@ -582,8 +581,7 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300)
void r300_update_derived_state(struct r300_context* r300)
{
if (r300->rs_block_state.dirty ||
r300->vertex_stream_state.dirty || /* XXX put updating this state out of this file */
r300->rs_state.dirty) { /* XXX and remove this one (tcl_bypass dependency) */
r300->vertex_stream_state.dirty) { /* XXX put updating PSC out of this file */
r300_update_derived_shader_state(r300);
}