mesa: don't error check the default buffer object in glBindBufferOffsetEXT()
An allocation check is already done when the buffer is created at context creation. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@ -778,12 +778,11 @@ _mesa_BindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer,
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bufObj = ctx->Shared->NullBufferObj;
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} else {
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bufObj = _mesa_lookup_bufferobj(ctx, buffer);
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}
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if (!bufObj) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glBindBufferOffsetEXT(invalid buffer=%u)", buffer);
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return;
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if (!bufObj) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glBindBufferOffsetEXT(invalid buffer=%u)", buffer);
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return;
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}
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}
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_mesa_bind_buffer_range_xfb(ctx, obj, index, bufObj, offset, 0);
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