mesa: Introduce a yet unused _DrawVAO.

During the patch series this VAO gets populated with either the currently
bound VAO or an internal VAO that will be used for immediate mode and
dlist rendering.

v2: More comments about the _DrawVAO, filter and enabled mask.
    Rename _DrawVAOEnabled to _DrawVAOEnabledAttribs.
v3: Fix and move comment.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Mathias Fröhlich 2016-08-24 08:45:05 +02:00
parent ce3d2421a0
commit 08c7474189
7 changed files with 69 additions and 0 deletions

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@ -49,6 +49,7 @@
#include "arrayobj.h"
#include "macros.h"
#include "mtypes.h"
#include "state.h"
#include "varray.h"
#include "main/dispatch.h"
#include "util/bitscan.h"
@ -578,6 +579,7 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, bool no_error)
* deleted.
*/
_mesa_set_drawing_arrays(ctx, NULL);
_mesa_set_draw_vao(ctx, ctx->Array._EmptyVAO, 0);
ctx->NewState |= _NEW_ARRAY;
_mesa_reference_vao(ctx, &ctx->Array.VAO, newObj);
@ -629,6 +631,8 @@ delete_vertex_arrays(struct gl_context *ctx, GLsizei n, const GLuint *ids)
if (ctx->Array.LastLookedUpVAO == obj)
_mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, NULL);
if (ctx->Array._DrawVAO == obj)
_mesa_set_draw_vao(ctx, ctx->Array._EmptyVAO, 0);
/* Unreference the array object.
* If refcount hits zero, the object will be deleted.

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@ -57,6 +57,7 @@
#include "viewport.h"
#include "mtypes.h"
#include "main/dispatch.h"
#include "state.h"
#include "hash.h"
#include <stdbool.h>
@ -1548,6 +1549,7 @@ copy_array_attrib(struct gl_context *ctx,
/* Invalidate array state. It will be updated during the next draw. */
_mesa_set_drawing_arrays(ctx, NULL);
_mesa_set_draw_vao(ctx, ctx->Array._EmptyVAO, 0);
}
/**

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@ -1335,6 +1335,8 @@ _mesa_free_context_data( struct gl_context *ctx )
_mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
_mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
_mesa_reference_vao(ctx, &ctx->Array._EmptyVAO, NULL);
_mesa_reference_vao(ctx, &ctx->Array._DrawVAO, NULL);
_mesa_free_attrib_data(ctx);
_mesa_free_buffer_objects(ctx);

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@ -1691,6 +1691,28 @@ struct gl_array_attrib
/* GL_ARB_vertex_buffer_object */
struct gl_buffer_object *ArrayBufferObj;
/**
* Vertex array object that is used with the currently active draw command.
* The _DrawVAO is either set to the currently bound VAO for array type
* draws or to internal VAO's set up by the vbo module to execute immediate
* mode or display list draws.
*/
struct gl_vertex_array_object *_DrawVAO;
/**
* The VERT_BIT_* bits effectively enabled from the current _DrawVAO.
* This is always a subset of _mesa_get_vao_vp_inputs(_DrawVAO)
* but may omit those arrays that shall not be referenced by the current
* gl_vertex_program_state::_VPMode. For example the generic attributes are
* maked out form the _DrawVAO's enabled arrays when a fixed function
* array draw is executed.
*/
GLbitfield _DrawVAOEnabledAttribs;
/**
* Initially or if the VAO referenced by _DrawVAO is deleted the _DrawVAO
* pointer is set to the _EmptyVAO which is just an empty VAO all the time.
*/
struct gl_vertex_array_object *_EmptyVAO;
/**
* Vertex arrays as consumed by a driver.
* The array pointer is set up only by the VBO module.

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@ -479,3 +479,32 @@ _mesa_update_vertex_processing_mode(struct gl_context *ctx)
else
ctx->VertexProgram._VPMode = VP_MODE_FF;
}
/**
* Set the _DrawVAO and the net enabled arrays.
* The vao->_Enabled bitmask is transformed due to position/generic0
* as stored in vao->_AttributeMapMode. Then the filter bitmask is applied
* to filter out arrays unwanted for the currently executed draw operation.
* For example, the generic attributes are masked out form the _DrawVAO's
* enabled arrays when a fixed function array draw is executed.
*/
void
_mesa_set_draw_vao(struct gl_context *ctx, struct gl_vertex_array_object *vao,
GLbitfield filter)
{
struct gl_vertex_array_object **ptr = &ctx->Array._DrawVAO;
if (*ptr != vao) {
_mesa_reference_vao_(ctx, ptr, vao);
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
} else if (vao->NewArrays) {
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
}
/* May shuffle the position and generic0 bits around, filter out unwanted */
const GLbitfield enabled = filter & _mesa_get_vao_vp_inputs(vao);
if (ctx->Array._DrawVAOEnabledAttribs != enabled)
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
ctx->Array._DrawVAOEnabledAttribs = enabled;
_mesa_set_varying_vp_inputs(ctx, enabled);
}

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@ -53,6 +53,14 @@ extern void
_mesa_update_vertex_processing_mode(struct gl_context *ctx);
/**
* Set the _DrawVAO and the net enabled arrays.
*/
void
_mesa_set_draw_vao(struct gl_context *ctx, struct gl_vertex_array_object *vao,
GLbitfield filter);
static inline bool
_mesa_ati_fragment_shader_enabled(const struct gl_context *ctx)
{

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@ -2925,6 +2925,8 @@ _mesa_init_varray(struct gl_context *ctx)
{
ctx->Array.DefaultVAO = _mesa_new_vao(ctx, 0);
_mesa_reference_vao(ctx, &ctx->Array.VAO, ctx->Array.DefaultVAO);
ctx->Array._EmptyVAO = _mesa_new_vao(ctx, ~0u);
_mesa_reference_vao(ctx, &ctx->Array._DrawVAO, ctx->Array._EmptyVAO);
ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
ctx->Array.Objects = _mesa_NewHashTable();