dri/nouveau: Pipeline glTexSubImage texture transfers.

This commit is contained in:
Francisco Jerez 2010-10-29 18:16:08 +02:00
parent f67fa52293
commit 088145f950
2 changed files with 67 additions and 18 deletions

View File

@ -79,26 +79,65 @@ nouveau_teximage_free(struct gl_context *ctx, struct gl_texture_image *ti)
}
static void
nouveau_teximage_map(struct gl_context *ctx, struct gl_texture_image *ti)
nouveau_teximage_map(struct gl_context *ctx, struct gl_texture_image *ti,
int access, int x, int y, int w, int h)
{
struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
int ret;
struct nouveau_teximage *nti = to_nouveau_teximage(ti);
struct nouveau_surface *s = &nti->surface;
struct nouveau_surface *st = &nti->transfer.surface;
if (s->bo) {
ret = nouveau_bo_map(s->bo, NOUVEAU_BO_RDWR);
assert(!ret);
if (!(access & GL_MAP_READ_BIT) &&
nouveau_bo_pending(s->bo)) {
/*
* Heuristic: use a bounce buffer to pipeline
* teximage transfers.
*/
st->layout = LINEAR;
st->format = s->format;
st->cpp = s->cpp;
st->width = w;
st->height = h;
st->pitch = s->pitch;
nti->transfer.x = x;
nti->transfer.y = y;
ti->Data = s->bo->map;
ti->Data = nouveau_get_scratch(ctx, st->pitch * h,
&st->bo, &st->offset);
} else {
int ret, flags = 0;
if (access & GL_MAP_READ_BIT)
flags |= NOUVEAU_BO_RD;
if (access & GL_MAP_WRITE_BIT)
flags |= NOUVEAU_BO_WR;
ret = nouveau_bo_map(s->bo, flags);
assert(!ret);
ti->Data = s->bo->map + y * s->pitch + x * s->cpp;
}
}
}
static void
nouveau_teximage_unmap(struct gl_context *ctx, struct gl_texture_image *ti)
{
struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
struct nouveau_teximage *nti = to_nouveau_teximage(ti);
struct nouveau_surface *s = &nti->surface;
struct nouveau_surface *st = &nti->transfer.surface;
if (s->bo)
if (st->bo) {
context_drv(ctx)->surface_copy(ctx, s, st, nti->transfer.x,
nti->transfer.y, 0, 0,
st->width, st->height);
nouveau_surface_ref(NULL, st);
} else if (s->bo) {
nouveau_bo_unmap(s->bo);
}
ti->Data = NULL;
}
@ -361,7 +400,8 @@ nouveau_teximage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
"glTexImage");
if (pixels) {
/* Store the pixel data. */
nouveau_teximage_map(ctx, ti);
nouveau_teximage_map(ctx, ti, GL_MAP_WRITE_BIT,
0, 0, width, height);
ret = _mesa_texstore(ctx, dims, ti->_BaseFormat,
ti->TexFormat, ti->Data,
@ -448,13 +488,13 @@ nouveau_texsubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint lev
format, type, pixels, packing,
"glTexSubImage");
if (pixels) {
nouveau_teximage_map(ctx, ti);
nouveau_teximage_map(ctx, ti, GL_MAP_WRITE_BIT,
xoffset, yoffset, width, height);
ret = _mesa_texstore(ctx, 3, ti->_BaseFormat, ti->TexFormat,
ti->Data, xoffset, yoffset, zoffset,
s->pitch, ti->ImageOffsets,
width, height, depth, format, type,
pixels, packing);
ti->Data, 0, 0, 0, s->pitch,
ti->ImageOffsets, width, height, depth,
format, type, pixels, packing);
assert(ret);
nouveau_teximage_unmap(ctx, ti);
@ -513,7 +553,8 @@ nouveau_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
struct gl_texture_object *t,
struct gl_texture_image *ti)
{
nouveau_teximage_map(ctx, ti);
nouveau_teximage_map(ctx, ti, GL_MAP_READ_BIT,
0, 0, ti->Width, ti->Height);
_mesa_get_teximage(ctx, target, level, format, type, pixels,
t, ti);
nouveau_teximage_unmap(ctx, ti);
@ -584,8 +625,11 @@ nouveau_texture_map(struct gl_context *ctx, struct gl_texture_object *t)
int i;
for (i = t->BaseLevel; i < t->_MaxLevel; i++) {
if (t->Image[0][i])
nouveau_teximage_map(ctx, t->Image[0][i]);
struct gl_texture_image *ti = t->Image[0][i];
if (ti)
nouveau_teximage_map(ctx, ti, GL_MAP_READ_BIT,
0, 0, ti->Width, ti->Height);
}
}
@ -635,7 +679,8 @@ nouveau_generate_mipmap(struct gl_context *ctx, GLenum target,
if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, t)) {
struct gl_texture_image *base = t->Image[0][t->BaseLevel];
nouveau_teximage_map(ctx, base);
nouveau_teximage_map(ctx, base, GL_MAP_READ_BIT,
0, 0, base->Width, base->Height);
_mesa_generate_mipmap(ctx, target, t);
nouveau_teximage_unmap(ctx, base);

View File

@ -30,6 +30,10 @@
struct nouveau_teximage {
struct gl_texture_image base;
struct nouveau_surface surface;
struct {
struct nouveau_surface surface;
int x, y;
} transfer;
};
#define to_nouveau_teximage(x) ((struct nouveau_teximage *)(x))