st/mesa: don't expose ARB_color_buffer_float without driver support in GL core
Reviewed-by: Brian Paul <brianp@vmware.com>
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3264c3e997
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08275b25cc
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@ -629,6 +629,7 @@ void st_init_extensions(struct st_context *st)
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ctx->Const.PrimitiveRestartInSoftware = GL_TRUE;
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}
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/* ARB_color_buffer_float. */
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if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
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ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
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@ -639,6 +640,16 @@ void st_init_extensions(struct st_context *st)
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if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
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st->clamp_frag_color_in_shader = TRUE;
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}
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/* For drivers which cannot do color clamping, it's better to just
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* disable ARB_color_buffer_float in the core profile, because
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* the clamping is deprecated there anyway. */
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if (ctx->API == API_OPENGL_CORE &&
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(st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
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st->clamp_vert_color_in_shader = GL_FALSE;
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st->clamp_frag_color_in_shader = GL_FALSE;
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ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
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}
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}
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if (screen->fence_finish) {
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