Revert "radeon: just don't map VRAM buffers at all"

This reverts commit 96e8b916a7.
In the case of VCE encoding with raw YUV file, CPU load directly
to VRAM is faster than combination of CPU writing to GTT and
then blit to VRAM with GPU.

Reviewed-by: Christian König <christian.koenig@amd.com>
This commit is contained in:
Leo Liu 2014-04-02 09:09:32 -04:00 committed by Christian König
parent de1a59b7a7
commit 0817182b2f
1 changed files with 2 additions and 2 deletions

View File

@ -928,8 +928,8 @@ static void *r600_texture_transfer_map(struct pipe_context *ctx,
if (rtex->surface.level[level].mode >= RADEON_SURF_MODE_1D)
use_staging_texture = TRUE;
/* Untiled buffers in VRAM, which is slow for CPU reads and writes */
if (!(usage & PIPE_TRANSFER_MAP_DIRECTLY) &&
/* Untiled buffers in VRAM, which is slow for CPU reads */
if ((usage & PIPE_TRANSFER_READ) && !(usage & PIPE_TRANSFER_MAP_DIRECTLY) &&
(rtex->resource.domains == RADEON_DOMAIN_VRAM)) {
use_staging_texture = TRUE;
}