i965: Set the variable type when dereferencing an array.
We don't set the type on the array virtual reg as a whole, so here's the right place. Fixes: glsl1-GLSL 1.20 arrays glsl1-temp array with constant indexing, fragment shader glsl1-temp array with swizzled variable indexing
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@ -613,6 +613,21 @@ fs_visitor::visit(ir_dereference_array *ir)
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element_size = ir->type->vector_elements;
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element_size = ir->type->vector_elements;
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} else {
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} else {
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element_size = type_size(ir->type);
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element_size = type_size(ir->type);
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switch (ir->type->base_type) {
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case GLSL_TYPE_UINT:
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this->result.type = BRW_REGISTER_TYPE_UD;
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break;
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case GLSL_TYPE_INT:
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case GLSL_TYPE_BOOL:
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this->result.type = BRW_REGISTER_TYPE_D;
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break;
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case GLSL_TYPE_FLOAT:
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this->result.type = BRW_REGISTER_TYPE_F;
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break;
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default:
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/* deref producing struct, no need to tweak type yet. */
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break;
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}
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}
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}
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if (index) {
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if (index) {
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