i965: Set the variable type when dereferencing an array.
We don't set the type on the array virtual reg as a whole, so here's the right place. Fixes: glsl1-GLSL 1.20 arrays glsl1-temp array with constant indexing, fragment shader glsl1-temp array with swizzled variable indexing
This commit is contained in:
parent
719f84d9ab
commit
07fc8eed8f
|
@ -613,6 +613,21 @@ fs_visitor::visit(ir_dereference_array *ir)
|
|||
element_size = ir->type->vector_elements;
|
||||
} else {
|
||||
element_size = type_size(ir->type);
|
||||
switch (ir->type->base_type) {
|
||||
case GLSL_TYPE_UINT:
|
||||
this->result.type = BRW_REGISTER_TYPE_UD;
|
||||
break;
|
||||
case GLSL_TYPE_INT:
|
||||
case GLSL_TYPE_BOOL:
|
||||
this->result.type = BRW_REGISTER_TYPE_D;
|
||||
break;
|
||||
case GLSL_TYPE_FLOAT:
|
||||
this->result.type = BRW_REGISTER_TYPE_F;
|
||||
break;
|
||||
default:
|
||||
/* deref producing struct, no need to tweak type yet. */
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (index) {
|
||||
|
|
Loading…
Reference in New Issue