some clean-up of ST_NEW_ shader flags
This commit is contained in:
parent
1201eb8529
commit
07f31a29b4
|
@ -416,7 +416,7 @@ const struct st_tracked_state st_update_shader = {
|
|||
.name = "st_update_shader",
|
||||
.dirty = {
|
||||
.mesa = 0,
|
||||
.st = ST_NEW_LINKAGE
|
||||
.st = ST_NEW_SHADER
|
||||
},
|
||||
.update = update_linkage
|
||||
};
|
||||
|
|
|
@ -56,15 +56,7 @@ static void st_bind_program( GLcontext *ctx,
|
|||
{
|
||||
struct st_context *st = st_context(ctx);
|
||||
|
||||
switch (target) {
|
||||
case GL_VERTEX_PROGRAM_ARB:
|
||||
st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
|
||||
break;
|
||||
case GL_FRAGMENT_PROGRAM_ARB:
|
||||
st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
|
||||
break;
|
||||
}
|
||||
st->dirty.st |= ST_NEW_LINKAGE;
|
||||
st->dirty.st |= ST_NEW_SHADER;
|
||||
}
|
||||
|
||||
|
||||
|
@ -77,9 +69,7 @@ static void st_use_program( GLcontext *ctx,
|
|||
{
|
||||
struct st_context *st = st_context(ctx);
|
||||
|
||||
st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
|
||||
st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
|
||||
st->dirty.st |= ST_NEW_LINKAGE;
|
||||
st->dirty.st |= ST_NEW_SHADER;
|
||||
}
|
||||
|
||||
|
||||
|
@ -126,7 +116,7 @@ static struct gl_program *st_new_program( GLcontext *ctx,
|
|||
return _mesa_new_program(ctx, target, id);
|
||||
}
|
||||
|
||||
st->dirty.st |= ST_NEW_LINKAGE;
|
||||
st->dirty.st |= ST_NEW_SHADER;
|
||||
}
|
||||
|
||||
|
||||
|
@ -180,9 +170,6 @@ static void st_program_string_notify( GLcontext *ctx,
|
|||
if (target == GL_FRAGMENT_PROGRAM_ARB) {
|
||||
struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
|
||||
|
||||
if (prog == &ctx->FragmentProgram._Current->Base)
|
||||
st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
|
||||
|
||||
stfp->serialNo++;
|
||||
|
||||
stfp->param_state = stfp->Base.Base.Parameters->StateFlags;
|
||||
|
@ -190,9 +177,6 @@ static void st_program_string_notify( GLcontext *ctx,
|
|||
else if (target == GL_VERTEX_PROGRAM_ARB) {
|
||||
struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
|
||||
|
||||
if (prog == &ctx->VertexProgram._Current->Base)
|
||||
st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
|
||||
|
||||
stvp->serialNo++;
|
||||
|
||||
stvp->param_state = stvp->Base.Base.Parameters->StateFlags;
|
||||
|
@ -202,7 +186,7 @@ static void st_program_string_notify( GLcontext *ctx,
|
|||
_tnl_program_string(ctx, target, prog);
|
||||
}
|
||||
|
||||
st->dirty.st |= ST_NEW_LINKAGE;
|
||||
st->dirty.st |= ST_NEW_SHADER;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ struct cso_blend;
|
|||
#define ST_NEW_MESA 0x1 /* Mesa state has changed */
|
||||
#define ST_NEW_FRAGMENT_PROGRAM 0x2
|
||||
#define ST_NEW_VERTEX_PROGRAM 0x4
|
||||
#define ST_NEW_LINKAGE 0x8
|
||||
#define ST_NEW_SHADER 0x8
|
||||
|
||||
|
||||
struct st_state_flags {
|
||||
|
|
Loading…
Reference in New Issue