freedreno/ir3: add pre-dispatch tex fetch to disasm
Useful to see in disassembly listing texture fetches that were moved to pre-dispatch. Signed-off-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
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@ -396,6 +396,16 @@ ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin, FILE *out)
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(regid >> 2), "xyzw"[regid & 0x3], i);
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}
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/* print pre-dispatch texture fetches: */
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for (i = 0; i < so->num_sampler_prefetch; i++) {
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const struct ir3_sampler_prefetch *fetch = &so->sampler_prefetch[i];
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fprintf(out, "@tex(%sr%d.%c)\tsrc=%u, samp=%u, tex=%u, wrmask=%x, cmd=%u\n",
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fetch->half_precision ? "h" : "",
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fetch->dst >> 2, "xyzw"[fetch->dst & 0x3],
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fetch->src, fetch->samp_id, fetch->tex_id,
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fetch->wrmask, fetch->cmd);
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}
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for (i = 0; i < ir->noutputs; i++) {
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if (!ir->outputs[i]) {
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fprintf(out, "; out%d unused\n", i);
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