st/nine: Fix vertex blending aVtx computation

There was an multiplication by the world matrix 0
which had nothing to do there.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Axel Davy 2016-09-24 10:42:08 +02:00
parent d9d8cb9f19
commit 07d1f32e0f
1 changed files with 10 additions and 17 deletions

View File

@ -201,7 +201,7 @@ static void nine_ureg_tgsi_dump(struct ureg_program *ureg, boolean override)
*
* CONST[ 0.. 3] D3DTS_WORLD * D3DTS_VIEW * D3DTS_PROJECTION
* CONST[ 4.. 7] D3DTS_WORLD * D3DTS_VIEW
* CONST[ 8..11] D3DTS_VIEW * D3DTS_PROJECTION
* CONST[ 8..11] D3DTS_PROJECTION
* CONST[12..15] D3DTS_VIEW
* CONST[16..18] Normal matrix
*
@ -266,10 +266,10 @@ static void nine_ureg_tgsi_dump(struct ureg_program *ureg, boolean override)
* CONST[152..155] D3DTS_TEXTURE6
* CONST[156..159] D3DTS_TEXTURE7
*
* CONST[224] D3DTS_WORLDMATRIX[0]
* CONST[228] D3DTS_WORLDMATRIX[1]
* CONST[224] D3DTS_WORLDMATRIX[0] * D3DTS_VIEW
* CONST[228] D3DTS_WORLDMATRIX[1] * D3DTS_VIEW
* ...
* CONST[252] D3DTS_WORLDMATRIX[7]
* CONST[252] D3DTS_WORLDMATRIX[7] * D3DTS_VIEW
*/
struct vs_build_ctx
{
@ -509,14 +509,6 @@ nine_ff_build_vs(struct NineDevice9 *device, struct vs_build_ctx *vs)
if (!need_aVtx)
ureg_release_temporary(ureg, aVtx_dst);
if (need_aVtx) {
struct ureg_dst aVtx_dst2 = ureg_writemask(ureg_DECL_temporary(ureg), TGSI_WRITEMASK_XYZ);
ureg_MUL(ureg, aVtx_dst2, _XXXX(vs->aVtx), _CONST(4));
ureg_MAD(ureg, aVtx_dst2, _YYYY(vs->aVtx), _CONST(5), ureg_src(aVtx_dst2));
ureg_MAD(ureg, aVtx_dst2, _ZZZZ(vs->aVtx), _CONST(6), ureg_src(aVtx_dst2));
ureg_MAD(ureg, aVtx_dst2, _WWWW(vs->aVtx), _CONST(7), ureg_src(aVtx_dst2));
vs->aVtx = ureg_src(aVtx_dst2);
}
if (need_aNrm) {
struct ureg_dst aNrm_dst = ureg_writemask(ureg_DECL_temporary(ureg), TGSI_WRITEMASK_XYZ);
ureg_MUL(ureg, aNrm_dst, _XXXX(vs->aNrm), _CONST(16));
@ -1785,18 +1777,19 @@ nine_ff_load_vs_transforms(struct NineDevice9 *device)
nine_d3d_matrix_inverse_3x3(&T, &M[1]);
nine_d3d_matrix_transpose(&M[4], &T);
/* VP matrix */
nine_d3d_matrix_matrix_mul(&M[2], GET_D3DTS(VIEW), GET_D3DTS(PROJECTION));
/* P matrix */
M[2] = *GET_D3DTS(PROJECTION);
/* V and W matrix */
M[3] = *GET_D3DTS(VIEW);
M[56] = *GET_D3DTS(WORLD);
M[56] = M[1];
}
if (state->rs[D3DRS_VERTEXBLEND] != D3DVBF_DISABLE) {
/* load other world matrices */
for (i = 1; i <= 7; ++i)
M[56 + i] = *GET_D3DTS(WORLDMATRIX(i));
for (i = 1; i <= 7; ++i) {
nine_d3d_matrix_matrix_mul(&M[56 + i], GET_D3DTS(WORLDMATRIX(i)), GET_D3DTS(VIEW));
}
}
device->ff.vs_const[30 * 4] = asfloat(state->rs[D3DRS_TWEENFACTOR]);