st/nine: Fix vertex blending aVtx computation
There was an multiplication by the world matrix 0 which had nothing to do there. Signed-off-by: Axel Davy <axel.davy@ens.fr>
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@ -201,7 +201,7 @@ static void nine_ureg_tgsi_dump(struct ureg_program *ureg, boolean override)
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*
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* CONST[ 0.. 3] D3DTS_WORLD * D3DTS_VIEW * D3DTS_PROJECTION
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* CONST[ 4.. 7] D3DTS_WORLD * D3DTS_VIEW
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* CONST[ 8..11] D3DTS_VIEW * D3DTS_PROJECTION
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* CONST[ 8..11] D3DTS_PROJECTION
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* CONST[12..15] D3DTS_VIEW
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* CONST[16..18] Normal matrix
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*
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@ -266,10 +266,10 @@ static void nine_ureg_tgsi_dump(struct ureg_program *ureg, boolean override)
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* CONST[152..155] D3DTS_TEXTURE6
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* CONST[156..159] D3DTS_TEXTURE7
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*
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* CONST[224] D3DTS_WORLDMATRIX[0]
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* CONST[228] D3DTS_WORLDMATRIX[1]
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* CONST[224] D3DTS_WORLDMATRIX[0] * D3DTS_VIEW
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* CONST[228] D3DTS_WORLDMATRIX[1] * D3DTS_VIEW
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* ...
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* CONST[252] D3DTS_WORLDMATRIX[7]
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* CONST[252] D3DTS_WORLDMATRIX[7] * D3DTS_VIEW
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*/
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struct vs_build_ctx
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{
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@ -509,14 +509,6 @@ nine_ff_build_vs(struct NineDevice9 *device, struct vs_build_ctx *vs)
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if (!need_aVtx)
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ureg_release_temporary(ureg, aVtx_dst);
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if (need_aVtx) {
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struct ureg_dst aVtx_dst2 = ureg_writemask(ureg_DECL_temporary(ureg), TGSI_WRITEMASK_XYZ);
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ureg_MUL(ureg, aVtx_dst2, _XXXX(vs->aVtx), _CONST(4));
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ureg_MAD(ureg, aVtx_dst2, _YYYY(vs->aVtx), _CONST(5), ureg_src(aVtx_dst2));
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ureg_MAD(ureg, aVtx_dst2, _ZZZZ(vs->aVtx), _CONST(6), ureg_src(aVtx_dst2));
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ureg_MAD(ureg, aVtx_dst2, _WWWW(vs->aVtx), _CONST(7), ureg_src(aVtx_dst2));
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vs->aVtx = ureg_src(aVtx_dst2);
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}
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if (need_aNrm) {
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struct ureg_dst aNrm_dst = ureg_writemask(ureg_DECL_temporary(ureg), TGSI_WRITEMASK_XYZ);
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ureg_MUL(ureg, aNrm_dst, _XXXX(vs->aNrm), _CONST(16));
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@ -1785,18 +1777,19 @@ nine_ff_load_vs_transforms(struct NineDevice9 *device)
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nine_d3d_matrix_inverse_3x3(&T, &M[1]);
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nine_d3d_matrix_transpose(&M[4], &T);
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/* VP matrix */
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nine_d3d_matrix_matrix_mul(&M[2], GET_D3DTS(VIEW), GET_D3DTS(PROJECTION));
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/* P matrix */
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M[2] = *GET_D3DTS(PROJECTION);
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/* V and W matrix */
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M[3] = *GET_D3DTS(VIEW);
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M[56] = *GET_D3DTS(WORLD);
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M[56] = M[1];
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}
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if (state->rs[D3DRS_VERTEXBLEND] != D3DVBF_DISABLE) {
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/* load other world matrices */
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for (i = 1; i <= 7; ++i)
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M[56 + i] = *GET_D3DTS(WORLDMATRIX(i));
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for (i = 1; i <= 7; ++i) {
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nine_d3d_matrix_matrix_mul(&M[56 + i], GET_D3DTS(WORLDMATRIX(i)), GET_D3DTS(VIEW));
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}
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}
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device->ff.vs_const[30 * 4] = asfloat(state->rs[D3DRS_TWEENFACTOR]);
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