i915: Drop use of _ReallyEnabled.
We can just look at _Current's target. Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
ff9c3e8e5a
commit
07b94c99a7
|
@ -331,30 +331,30 @@ i830UpdateTextureState(struct intel_context *intel)
|
|||
GLuint i;
|
||||
|
||||
for (i = 0; i < I830_TEX_UNITS && ok; i++) {
|
||||
switch (intel->ctx.Texture.Unit[i]._ReallyEnabled) {
|
||||
case TEXTURE_1D_BIT:
|
||||
case TEXTURE_2D_BIT:
|
||||
case TEXTURE_CUBE_BIT:
|
||||
ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_NORMAL);
|
||||
break;
|
||||
case TEXTURE_RECT_BIT:
|
||||
ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_IN_TEXELUNITS);
|
||||
break;
|
||||
case 0:{
|
||||
struct i830_context *i830 = i830_context(&intel->ctx);
|
||||
if (i830->state.active & I830_UPLOAD_TEX(i))
|
||||
if (intel->ctx.Texture.Unit[i]._Current) {
|
||||
switch (intel->ctx.Texture.Unit[i]._Current->Target) {
|
||||
case GL_TEXTURE_1D:
|
||||
case GL_TEXTURE_2D:
|
||||
case GL_TEXTURE_CUBE_MAP:
|
||||
ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_NORMAL);
|
||||
break;
|
||||
case GL_TEXTURE_RECTANGLE:
|
||||
ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_IN_TEXELUNITS);
|
||||
break;
|
||||
case GL_TEXTURE_3D:
|
||||
default:
|
||||
ok = false;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
struct i830_context *i830 = i830_context(&intel->ctx);
|
||||
if (i830->state.active & I830_UPLOAD_TEX(i))
|
||||
I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), false);
|
||||
|
||||
if (i830->state.tex_buffer[i] != NULL) {
|
||||
drm_intel_bo_unreference(i830->state.tex_buffer[i]);
|
||||
i830->state.tex_buffer[i] = NULL;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TEXTURE_3D_BIT:
|
||||
default:
|
||||
ok = false;
|
||||
break;
|
||||
if (i830->state.tex_buffer[i] != NULL) {
|
||||
drm_intel_bo_unreference(i830->state.tex_buffer[i]);
|
||||
i830->state.tex_buffer[i] = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -417,31 +417,30 @@ i915UpdateTextureState(struct intel_context *intel)
|
|||
GLuint i;
|
||||
|
||||
for (i = 0; i < I915_TEX_UNITS && ok; i++) {
|
||||
switch (intel->ctx.Texture.Unit[i]._ReallyEnabled) {
|
||||
case TEXTURE_1D_BIT:
|
||||
case TEXTURE_2D_BIT:
|
||||
case TEXTURE_CUBE_BIT:
|
||||
case TEXTURE_3D_BIT:
|
||||
ok = i915_update_tex_unit(intel, i, SS3_NORMALIZED_COORDS);
|
||||
break;
|
||||
case TEXTURE_RECT_BIT:
|
||||
ok = i915_update_tex_unit(intel, i, 0);
|
||||
break;
|
||||
case 0:{
|
||||
struct i915_context *i915 = i915_context(&intel->ctx);
|
||||
if (i915->state.active & I915_UPLOAD_TEX(i))
|
||||
I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(i), false);
|
||||
|
||||
if (i915->state.tex_buffer[i] != NULL) {
|
||||
drm_intel_bo_unreference(i915->state.tex_buffer[i]);
|
||||
i915->state.tex_buffer[i] = NULL;
|
||||
}
|
||||
|
||||
if (intel->ctx.Texture.Unit[i]._Current) {
|
||||
switch (intel->ctx.Texture.Unit[i]._Current->Target) {
|
||||
case GL_TEXTURE_1D:
|
||||
case GL_TEXTURE_2D:
|
||||
case GL_TEXTURE_CUBE_MAP:
|
||||
case GL_TEXTURE_3D:
|
||||
ok = i915_update_tex_unit(intel, i, SS3_NORMALIZED_COORDS);
|
||||
break;
|
||||
case GL_TEXTURE_RECTANGLE:
|
||||
ok = i915_update_tex_unit(intel, i, 0);
|
||||
break;
|
||||
default:
|
||||
ok = false;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
ok = false;
|
||||
break;
|
||||
} else {
|
||||
struct i915_context *i915 = i915_context(&intel->ctx);
|
||||
if (i915->state.active & I915_UPLOAD_TEX(i))
|
||||
I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(i), false);
|
||||
|
||||
if (i915->state.tex_buffer[i] != NULL) {
|
||||
drm_intel_bo_unreference(i915->state.tex_buffer[i]);
|
||||
i915->state.tex_buffer[i] = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue