freedreno/blitter: Save tessellation state
We have tessellation state now. Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com> Acked-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Clark <robdclark@gmail.com>
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@ -87,6 +87,8 @@ fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard,
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util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
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util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
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util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vs);
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util_blitter_save_tessctrl_shader(ctx->blitter, ctx->prog.hs);
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util_blitter_save_tesseval_shader(ctx->blitter, ctx->prog.ds);
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util_blitter_save_geometry_shader(ctx->blitter, ctx->prog.gs);
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util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets,
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ctx->streamout.targets);
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