freedreno/blitter: Save tessellation state

We have tessellation state now.

Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Kristian H. Kristensen 2019-10-22 16:26:11 -07:00
parent d2d0c8186d
commit 07aedc367c
1 changed files with 2 additions and 0 deletions

View File

@ -87,6 +87,8 @@ fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard,
util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vs);
util_blitter_save_tessctrl_shader(ctx->blitter, ctx->prog.hs);
util_blitter_save_tesseval_shader(ctx->blitter, ctx->prog.ds);
util_blitter_save_geometry_shader(ctx->blitter, ctx->prog.gs);
util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets,
ctx->streamout.targets);