r600g: merge the TXQ and BUFFER constant buffers (v1.1)

We are using 1 more buffer than we have, although in the future the
driver should just end up using one buffer in total probably, this
is a good first step, it merges the txq cube array and buffer info
constants on r600 and evergreen.

This should in theory fix geom shader tests on r600.

v1.1: fix comments from Glenn.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2014-11-24 12:53:40 +10:00
parent bc5f5424e3
commit 07ae69753c
3 changed files with 61 additions and 68 deletions

View File

@ -44,20 +44,19 @@
#define R600_TRACE_CS_DWORDS 7
#define R600_MAX_USER_CONST_BUFFERS 13
#define R600_MAX_DRIVER_CONST_BUFFERS 4
#define R600_MAX_DRIVER_CONST_BUFFERS 3
#define R600_MAX_CONST_BUFFERS (R600_MAX_USER_CONST_BUFFERS + R600_MAX_DRIVER_CONST_BUFFERS)
/* start driver buffers after user buffers */
#define R600_UCP_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS)
#define R600_TXQ_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS + 1)
#define R600_BUFFER_INFO_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS + 2)
#define R600_GS_RING_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS + 3)
/* Currently R600_MAX_CONST_BUFFERS is too large, the hardware only has 16 buffers, but the driver is
* trying to use 17. Avoid accidentally aliasing with user UBOs for SAMPLE_POSITIONS by using an id<16.
#define R600_BUFFER_INFO_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS + 1)
#define R600_GS_RING_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS + 2)
/* Currently R600_MAX_CONST_BUFFERS just fits on the hw, which has a limit
* of 16 const buffers.
* UCP/SAMPLE_POSITIONS are never accessed by same shader stage so they can use the same id.
*
* Fixing this properly would require the driver to combine its buffers into a single hardware buffer,
* which would also allow supporting the d3d 11 mandated minimum of 15 user const buffers.
* In order to support d3d 11 mandated minimum of 15 user const buffers
* we'd have to squash all use cases into one driver buffer.
*/
#define R600_SAMPLE_POSITIONS_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS)

View File

@ -5035,8 +5035,9 @@ static int r600_do_buffer_txq(struct r600_shader_ctx *ctx)
alu.op = ALU_OP1_MOV;
if (ctx->bc->chip_class >= EVERGREEN) {
alu.src[0].sel = 512 + (id / 4);
alu.src[0].chan = id % 4;
/* channel 0 or 2 of each word */
alu.src[0].sel = 512 + (id / 2);
alu.src[0].chan = (id % 2) * 2;
} else {
/* r600 we have them at channel 2 of the second dword */
alu.src[0].sel = 512 + (id * 2) + 1;
@ -5697,9 +5698,16 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
memset(&alu, 0, sizeof(struct r600_bytecode_alu));
alu.op = ALU_OP1_MOV;
alu.src[0].sel = 512 + (id / 4);
alu.src[0].kc_bank = R600_TXQ_CONST_BUFFER;
alu.src[0].chan = id % 4;
if (ctx->bc->chip_class >= EVERGREEN) {
/* channel 1 or 3 of each word */
alu.src[0].sel = 512 + (id / 2);
alu.src[0].chan = ((id % 2) * 2) + 1;
} else {
/* r600 we have them at channel 2 of the second dword */
alu.src[0].sel = 512 + (id * 2) + 1;
alu.src[0].chan = 2;
}
alu.src[0].kc_bank = R600_BUFFER_INFO_CONST_BUFFER;
tgsi_dst(ctx, &inst->Dst[0], 2, &alu.dst);
alu.last = 1;
r = r600_bytecode_add_alu(ctx->bc, &alu);

View File

@ -984,6 +984,7 @@ static void r600_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask
* then in the shader, we AND the 4 components with 0xffffffff or 0,
* then OR the alpha with the value given here.
* We use a 6th constant to store the txq buffer size in
* we use 7th slot for number of cube layers in a cube map array.
*/
static void r600_setup_buffer_constants(struct r600_context *rctx, int shader_type)
{
@ -1022,6 +1023,7 @@ static void r600_setup_buffer_constants(struct r600_context *rctx, int shader_ty
samplers->buffer_constants[offset + 4] = 0;
samplers->buffer_constants[offset + 5] = samplers->views.views[i]->base.texture->width0 / util_format_get_blocksize(samplers->views.views[i]->base.format);
samplers->buffer_constants[offset + 6] = samplers->views.views[i]->base.texture->array_size / 6;
}
}
@ -1033,7 +1035,10 @@ static void r600_setup_buffer_constants(struct r600_context *rctx, int shader_ty
pipe_resource_reference(&cb.buffer, NULL);
}
/* On evergreen we only need to store the buffer size for TXQ */
/* On evergreen we store two values
* 1. buffer size for TXQ
* 2. number of cube layers in a cube map array.
*/
static void eg_setup_buffer_constants(struct r600_context *rctx, int shader_type)
{
struct r600_textures_info *samplers = &rctx->samplers[shader_type];
@ -1048,12 +1053,16 @@ static void eg_setup_buffer_constants(struct r600_context *rctx, int shader_type
samplers->views.dirty_buffer_constants = FALSE;
bits = util_last_bit(samplers->views.enabled_mask);
array_size = bits * sizeof(uint32_t) * 4;
array_size = bits * 2 * sizeof(uint32_t) * 4;
samplers->buffer_constants = realloc(samplers->buffer_constants, array_size);
memset(samplers->buffer_constants, 0, array_size);
for (i = 0; i < bits; i++)
if (samplers->views.enabled_mask & (1 << i))
samplers->buffer_constants[i] = samplers->views.views[i]->base.texture->width0 / util_format_get_blocksize(samplers->views.views[i]->base.format);
for (i = 0; i < bits; i++) {
if (samplers->views.enabled_mask & (1 << i)) {
uint32_t offset = i * 2;
samplers->buffer_constants[offset] = samplers->views.views[i]->base.texture->width0 / util_format_get_blocksize(samplers->views.views[i]->base.format);
samplers->buffer_constants[offset + 1] = samplers->views.views[i]->base.texture->array_size / 6;
}
}
cb.buffer = NULL;
cb.user_buffer = samplers->buffer_constants;
@ -1063,35 +1072,6 @@ static void eg_setup_buffer_constants(struct r600_context *rctx, int shader_type
pipe_resource_reference(&cb.buffer, NULL);
}
static void r600_setup_txq_cube_array_constants(struct r600_context *rctx, int shader_type)
{
struct r600_textures_info *samplers = &rctx->samplers[shader_type];
int bits;
uint32_t array_size;
struct pipe_constant_buffer cb;
int i;
if (!samplers->views.dirty_txq_constants)
return;
samplers->views.dirty_txq_constants = FALSE;
bits = util_last_bit(samplers->views.enabled_mask);
array_size = bits * sizeof(uint32_t) * 4;
samplers->txq_constants = realloc(samplers->txq_constants, array_size);
memset(samplers->txq_constants, 0, array_size);
for (i = 0; i < bits; i++)
if (samplers->views.enabled_mask & (1 << i))
samplers->txq_constants[i] = samplers->views.views[i]->base.texture->array_size / 6;
cb.buffer = NULL;
cb.user_buffer = samplers->txq_constants;
cb.buffer_offset = 0;
cb.buffer_size = array_size;
rctx->b.b.set_constant_buffer(&rctx->b.b, shader_type, R600_TXQ_CONST_BUFFER, &cb);
pipe_resource_reference(&cb.buffer, NULL);
}
/* set sample xy locations as array of fragment shader constants */
void r600_set_sample_locations_constant_buffer(struct r600_context *rctx)
{
@ -1175,7 +1155,7 @@ static bool r600_update_derived_state(struct r600_context *rctx)
struct pipe_context * ctx = (struct pipe_context*)rctx;
bool ps_dirty = false, vs_dirty = false, gs_dirty = false;
bool blend_disable;
bool need_buf_const;
if (!rctx->blitter->running) {
unsigned i;
@ -1296,29 +1276,35 @@ static bool r600_update_derived_state(struct r600_context *rctx)
/* on R600 we stuff masks + txq info into one constant buffer */
/* on evergreen we only need a txq info one */
if (rctx->b.chip_class < EVERGREEN) {
if (rctx->ps_shader && rctx->ps_shader->current->shader.uses_tex_buffers)
r600_setup_buffer_constants(rctx, PIPE_SHADER_FRAGMENT);
if (rctx->vs_shader && rctx->vs_shader->current->shader.uses_tex_buffers)
r600_setup_buffer_constants(rctx, PIPE_SHADER_VERTEX);
if (rctx->gs_shader && rctx->gs_shader->current->shader.uses_tex_buffers)
r600_setup_buffer_constants(rctx, PIPE_SHADER_GEOMETRY);
} else {
if (rctx->ps_shader && rctx->ps_shader->current->shader.uses_tex_buffers)
eg_setup_buffer_constants(rctx, PIPE_SHADER_FRAGMENT);
if (rctx->vs_shader && rctx->vs_shader->current->shader.uses_tex_buffers)
eg_setup_buffer_constants(rctx, PIPE_SHADER_VERTEX);
if (rctx->gs_shader && rctx->gs_shader->current->shader.uses_tex_buffers)
eg_setup_buffer_constants(rctx, PIPE_SHADER_GEOMETRY);
if (rctx->ps_shader) {
need_buf_const = rctx->ps_shader->current->shader.uses_tex_buffers || rctx->ps_shader->current->shader.has_txq_cube_array_z_comp;
if (need_buf_const) {
if (rctx->b.chip_class < EVERGREEN)
r600_setup_buffer_constants(rctx, PIPE_SHADER_FRAGMENT);
else
eg_setup_buffer_constants(rctx, PIPE_SHADER_FRAGMENT);
}
}
if (rctx->vs_shader) {
need_buf_const = rctx->vs_shader->current->shader.uses_tex_buffers || rctx->vs_shader->current->shader.has_txq_cube_array_z_comp;
if (need_buf_const) {
if (rctx->b.chip_class < EVERGREEN)
r600_setup_buffer_constants(rctx, PIPE_SHADER_VERTEX);
else
eg_setup_buffer_constants(rctx, PIPE_SHADER_VERTEX);
}
}
if (rctx->ps_shader && rctx->ps_shader->current->shader.has_txq_cube_array_z_comp)
r600_setup_txq_cube_array_constants(rctx, PIPE_SHADER_FRAGMENT);
if (rctx->vs_shader && rctx->vs_shader->current->shader.has_txq_cube_array_z_comp)
r600_setup_txq_cube_array_constants(rctx, PIPE_SHADER_VERTEX);
if (rctx->gs_shader && rctx->gs_shader->current->shader.has_txq_cube_array_z_comp)
r600_setup_txq_cube_array_constants(rctx, PIPE_SHADER_GEOMETRY);
if (rctx->gs_shader) {
need_buf_const = rctx->gs_shader->current->shader.uses_tex_buffers || rctx->gs_shader->current->shader.has_txq_cube_array_z_comp;
if (need_buf_const) {
if (rctx->b.chip_class < EVERGREEN)
r600_setup_buffer_constants(rctx, PIPE_SHADER_GEOMETRY);
else
eg_setup_buffer_constants(rctx, PIPE_SHADER_GEOMETRY);
}
}
if (rctx->b.chip_class < EVERGREEN && rctx->ps_shader && rctx->vs_shader) {
if (!r600_adjust_gprs(rctx)) {