mesa: Fix assertions for block size handling in glCompressedTexSubImage2D.

Anything of less than (bw, bh) size is possible when you consider
rectangular textures, and this code is (now) safe for those.  Even for
power-of-two textures, width could be 4 for FXT1 while not being
aligned to block size.

Fixes piglit compressedteximage GL_COMPRESSED_RGB_FXT1_3DFX

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Eric Anholt 2011-12-01 14:52:44 -08:00
parent 1e0b6a90d7
commit 079bb3fff7
1 changed files with 2 additions and 2 deletions

View File

@ -5116,8 +5116,8 @@ _mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
_mesa_get_format_block_size(texFormat, &bw, &bh);
/* these should have been caught sooner */
ASSERT((width % bw) == 0 || width == 2 || width == 1);
ASSERT((height % bh) == 0 || height == 2 || height == 1);
ASSERT((width % bw) == 0 || width < bw);
ASSERT((height % bh) == 0 || height < bh);
ASSERT((xoffset % bw) == 0);
ASSERT((yoffset % bh) == 0);