mesa: Fix assertions for block size handling in glCompressedTexSubImage2D.
Anything of less than (bw, bh) size is possible when you consider rectangular textures, and this code is (now) safe for those. Even for power-of-two textures, width could be 4 for FXT1 while not being aligned to block size. Fixes piglit compressedteximage GL_COMPRESSED_RGB_FXT1_3DFX Reviewed-by: Brian Paul <brianp@vmware.com>
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@ -5116,8 +5116,8 @@ _mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
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_mesa_get_format_block_size(texFormat, &bw, &bh);
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/* these should have been caught sooner */
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ASSERT((width % bw) == 0 || width == 2 || width == 1);
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ASSERT((height % bh) == 0 || height == 2 || height == 1);
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ASSERT((width % bw) == 0 || width < bw);
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ASSERT((height % bh) == 0 || height < bh);
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ASSERT((xoffset % bw) == 0);
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ASSERT((yoffset % bh) == 0);
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