gallivm: pass 3D texture stride as an array

This should have been included with the previous commit.
This commit is contained in:
Brian Paul 2010-04-19 17:14:55 -06:00
parent f4071e55db
commit 079081222a
2 changed files with 18 additions and 9 deletions

View File

@ -118,6 +118,11 @@ struct lp_sampler_dynamic_state
LLVMBuilderRef builder,
unsigned unit);
LLVMValueRef
(*img_stride)( struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder,
unsigned unit);
LLVMValueRef
(*data_ptr)( struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder,

View File

@ -1534,7 +1534,7 @@ lp_build_sample_general(struct lp_build_sample_context *bld,
LLVMValueRef height_vec,
LLVMValueRef depth_vec,
LLVMValueRef row_stride_array,
LLVMValueRef img_stride_vec,
LLVMValueRef img_stride_array,
LLVMValueRef data_array,
LLVMValueRef *colors_out)
{
@ -1602,8 +1602,9 @@ lp_build_sample_general(struct lp_build_sample_context *bld,
row_stride0_vec = lp_build_get_level_stride_vec(bld, row_stride_array,
ilevel0);
if (dims == 3 || bld->static_state->target == PIPE_TEXTURE_CUBE) {
img_stride0_vec = lp_build_mul(&bld->int_coord_bld,
row_stride0_vec, height0_vec);
img_stride0_vec = lp_build_get_level_stride_vec(bld,
img_stride_array,
ilevel0);
if (dims == 3) {
depth0_vec = lp_build_minify(bld, depth_vec, ilevel0_vec);
}
@ -1617,8 +1618,9 @@ lp_build_sample_general(struct lp_build_sample_context *bld,
row_stride1_vec = lp_build_get_level_stride_vec(bld, row_stride_array,
ilevel1);
if (dims == 3 || bld->static_state->target == PIPE_TEXTURE_CUBE) {
img_stride1_vec = lp_build_mul(&bld->int_coord_bld,
row_stride1_vec, height1_vec);
img_stride1_vec = lp_build_get_level_stride_vec(bld,
img_stride_array,
ilevel1);
if (dims ==3) {
depth1_vec = lp_build_minify(bld, depth_vec, ilevel1_vec);
}
@ -2002,7 +2004,7 @@ lp_build_sample_soa(LLVMBuilderRef builder,
LLVMValueRef width, width_vec;
LLVMValueRef height, height_vec;
LLVMValueRef depth, depth_vec;
LLVMValueRef stride_array;
LLVMValueRef row_stride_array, img_stride_array;
LLVMValueRef data_array;
LLVMValueRef s;
LLVMValueRef t;
@ -2033,7 +2035,8 @@ lp_build_sample_soa(LLVMBuilderRef builder,
width = dynamic_state->width(dynamic_state, builder, unit);
height = dynamic_state->height(dynamic_state, builder, unit);
depth = dynamic_state->depth(dynamic_state, builder, unit);
stride_array = dynamic_state->row_stride(dynamic_state, builder, unit);
row_stride_array = dynamic_state->row_stride(dynamic_state, builder, unit);
img_stride_array = dynamic_state->img_stride(dynamic_state, builder, unit);
data_array = dynamic_state->data_ptr(dynamic_state, builder, unit);
/* Note that data_array is an array[level] of pointers to texture images */
@ -2054,13 +2057,14 @@ lp_build_sample_soa(LLVMBuilderRef builder,
is_simple_wrap_mode(static_state->wrap_t)) {
/* special case */
lp_build_sample_2d_linear_aos(&bld, s, t, width_vec, height_vec,
stride_array, data_array, texel);
row_stride_array, data_array, texel);
}
else {
lp_build_sample_general(&bld, unit, s, t, r,
width, height, depth,
width_vec, height_vec, depth_vec,
stride_array, NULL, data_array,
row_stride_array, img_stride_array,
data_array,
texel);
}