broadcom/vc5: Add a cl_emit() variant for merging with a pre-packed struct.

Cleans up the hand-written code, at the cost of another ugly macro.
This commit is contained in:
Eric Anholt 2017-11-01 15:16:59 -07:00
parent 735b844b1b
commit 078b163a9c
2 changed files with 29 additions and 19 deletions

View File

@ -221,8 +221,23 @@ cl_get_emit_space(struct vc5_cl_out **cl, size_t size)
({ \
struct vc5_cl_out *cl_out = cl_start(cl); \
cl_packet_pack(packet)(cl, (uint8_t *)cl_out, &name); \
VG(VALGRIND_CHECK_MEM_IS_DEFINED(cl_out, \
cl_packet_length(packet))); \
cl_advance(&cl_out, cl_packet_length(packet)); \
cl_end(cl, cl_out); \
_loop_terminate = NULL; \
})) \
#define cl_emit_with_prepacked(cl, packet, prepacked, name) \
for (struct cl_packet_struct(packet) name = { \
cl_packet_header(packet) \
}, \
*_loop_terminate = &name; \
__builtin_expect(_loop_terminate != NULL, 1); \
({ \
struct vc5_cl_out *cl_out = cl_start(cl); \
uint8_t packed[cl_packet_length(packet)]; \
cl_packet_pack(packet)(cl, packed, &name); \
for (int _i = 0; _i < cl_packet_length(packet); _i++) \
((uint8_t *)cl_out)[_i] = packed[_i] | (prepacked)[_i]; \
cl_advance(&cl_out, cl_packet_length(packet)); \
cl_end(cl, cl_out); \
_loop_terminate = NULL; \

View File

@ -221,25 +221,20 @@ vc5_emit_gl_shader_state(struct vc5_context *vc5,
&vertexbuf->vb[elem->vertex_buffer_index];
struct vc5_resource *rsc = vc5_resource(vb->buffer.resource);
struct V3D33_GL_SHADER_STATE_ATTRIBUTE_RECORD attr_unpacked = {
.stride = vb->stride,
.address = cl_address(rsc->bo,
vb->buffer_offset +
elem->src_offset),
.number_of_values_read_by_coordinate_shader =
vc5->prog.cs->prog_data.vs->vattr_sizes[i],
.number_of_values_read_by_vertex_shader =
vc5->prog.vs->prog_data.vs->vattr_sizes[i],
};
const uint32_t size =
cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD);
uint8_t attr_packed[size];
V3D33_GL_SHADER_STATE_ATTRIBUTE_RECORD_pack(&job->indirect,
attr_packed,
&attr_unpacked);
for (int j = 0; j < size; j++)
attr_packed[j] |= vtx->attrs[i * size + j];
cl_emit_prepacked(&job->indirect, &attr_packed);
cl_emit_with_prepacked(&job->indirect,
GL_SHADER_STATE_ATTRIBUTE_RECORD,
&vtx->attrs[i * size], attr) {
attr.stride = vb->stride;
attr.address = cl_address(rsc->bo,
vb->buffer_offset +
elem->src_offset);
attr.number_of_values_read_by_coordinate_shader =
vc5->prog.cs->prog_data.vs->vattr_sizes[i];
attr.number_of_values_read_by_vertex_shader =
vc5->prog.vs->prog_data.vs->vattr_sizes[i];
}
}
if (vtx->num_elements == 0) {