anv: Dirty fragment shader descriptors in meta restore

We need to reemit render targets, so dirtying VK_SHADER_STAGE_VERTEX_BIT
doesn't help us much.
This commit is contained in:
Kristian Høgsberg Kristensen 2016-01-26 14:43:07 -08:00
parent 725d969753
commit 074a7c7d7c
1 changed files with 1 additions and 1 deletions

View File

@ -146,7 +146,7 @@ anv_meta_restore(const struct anv_meta_saved_state *state,
cmd_buffer->state.vb_dirty |= (1 << ANV_META_VERTEX_BINDING_COUNT) - 1;
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE;
cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_VERTEX_BIT;
cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
anv_dynamic_state_copy(&cmd_buffer->state.dynamic, &state->dynamic,
state->dynamic_mask);