anv: Dirty fragment shader descriptors in meta restore
We need to reemit render targets, so dirtying VK_SHADER_STAGE_VERTEX_BIT doesn't help us much.
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@ -146,7 +146,7 @@ anv_meta_restore(const struct anv_meta_saved_state *state,
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cmd_buffer->state.vb_dirty |= (1 << ANV_META_VERTEX_BINDING_COUNT) - 1;
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cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE;
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cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_VERTEX_BIT;
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cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
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anv_dynamic_state_copy(&cmd_buffer->state.dynamic, &state->dynamic,
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state->dynamic_mask);
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